Well, that was really helpful for me, so thanks for that!
But I think it's way too advanced for a newbie to game maker. OP might even still be using
drag and drop and collision events, which I think is good enough to get started in Game Maker.
Not Telling
Faygris hasn't added any friends yet.
17 February 2013 - 07:25 PM
15 August 2012 - 06:13 PM
if (playsound == 1) {
sound_play(snd_splash);
playsound = 0;
alarm[0] = 30; }playsound = 1;so the sound plays again once for each water object the player is touching.
13 August 2012 - 07:17 PM
Hey, Blizzard called. They want their meaningless, bland side quest back.Get 16 wood and kill every monster in there.
10 August 2012 - 11:04 AM
This is a card game. I'm clicking on an object, and it's then calling a script. The script is not connected to an object, or a create event, or an alarm event or anything. It's just a script.
09 August 2012 - 11:46 PM
SCRIPT
p1cardattack1.visible=true; alarm[1] = 60; p1cardattack2.visible=true;I made an alarm event in another object and set it to 2 steps. While the script is being called, I want to make two seconds go by before the next object becomes visible.
if (alarm_visible == 0) {
p1cardattack1.visible=true;
alarm[1] = 60; }
if (alarm_visible == 1) {
p1cardattack2.visible=true;
alarm_visible = -1; }alarm_visible = 1;
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