I tried copying an IAP from my Tardis Sounds game to my Neon Ninja game, and then I realized I had two "Game start" events.. so I removed the other one and made the one for IAP. But when I uploaded it and tested it, when I click the buy button it does absolutely nothing other than turn into the greyed out version.
I checked my code and they are exactly the same, the Tardis Sounds has worked for months now, and there is no difference save the name. THAT'S where I think I found a bug...
in Tardis sounds, the name of the iap is tardis_sounds.adremoval1
in Neon Ninja 2012, the name was neon_ninja_2012.adremoval1 (I've since changed it to a new iap)
it seems this second _ and possibly the numbers in a different sequence, may be throwing things off in the engine somewhere? Or perhaps Google?
All I know for sure is that when I changed it to neon_ninja.adremoval1 everything looks like it's working now.
So should I file a bug report or has this been fixed? I'm using 1.1.929.



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