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Cody Goodell
Member Since 11 Mar 2012Offline Last Active Mar 19 2012 04:03 PM
Community Stats
- Group New Member
- Active Posts 10
- Profile Views 2147
- Member Title GMC Member
- Age 19 years old
- Birthday July 19, 1993
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Gender
Male
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Version
GM8
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none
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Posts I've Made
In Topic: Advanced world generation (2d)
14 March 2012 - 09:40 AM
it seams that your right :D im gratly intrested now how to make them in to a round shape ill post some videos of some 3d examples soon the one big problem iv seen so fare is that many dont have textures there colored but no texture i knew that would be the hard part but is this even posable in GM?
In Topic: haffs game engine (HGE) any one want a Gm port?
14 March 2012 - 07:24 AM
Could you tell us what the engine does? I realize there is a link but most people won't want to go to a random site because you tell us too. Would be much better if you explained your engine here.
:D there you go posted some videos and updated to a pre demo 2 ( got some sprite centering issues
In Topic: haffs game engine (HGE) any one want a Gm port?
13 March 2012 - 09:43 AM
im trying to get the thing to draw but :\ its being a butt im off to bead for tonight if any one would like to help it would be much appreciated
ill zip every thing up for you ill keep it updated constantly :D links are above
ill zip every thing up for you ill keep it updated constantly :D links are above
In Topic: haffs game engine (HGE) any one want a Gm port?
13 March 2012 - 12:25 AM
First, benchmark your pc properly...
http://gmc.yoyogames.com/index.php?showtopic=426188
2000 sprite is not exceptional. You would need to mod the example to allow it to display more than 2000, like keep adding until the FPS is 30.
the closest test in the benchmark is
Instances In View. Count: 10370 when at 30 fps for me
this is what i got :\
Instances In View. 105% Count: 1100
Instances In View With Simple draw. 102% Count: 860
Instances In View With Complete draw. 101% Count: 760
Instances In View With Complete draw bm_add On and OFF. 101% Count: 590
Intances In And Out Of View. 102% Count: 2340
Instance With Collision Event. 104% Count: 2260
Instance With Collision With Self. 104% Count: 730
Tiles In View. 102% Count: 990
Tiles In And Out Of View. 104% Count: 9810
Instances With Code Invisible. 102% Count: 4310
Instances No Code Invisible. 102% Count: 16100
In Topic: haffs game engine (HGE) any one want a Gm port?
12 March 2012 - 09:37 PM
O_o well this break's my hart *has already started coding ;_; * err did you look at the examples? this engine supports over 2000 sprites on a screen thats a 800 by 600 window and running (on my crappy laptop 4 core 1.5 Ghz) with 27 fps :D on top of that this seams to be the simplest engine iv come across make a pong game in like 5 lines of coed
well i guess what I'm after is the ease to make light's and destructible train and rendering many many objects all at once
are they rely gona make gm9? humm well it looks like i need to do some home work I just started using game maker again (2-3 year break kinda keeping up in between)....being as i don't want to spend for ever on a game i want to make
the issue im having is making and rendering objects see my POST for more info and i thought this would benefit many others
but hay i want to continue this conversation :D also if you object to this engine maybe mention others?
well i guess what I'm after is the ease to make light's and destructible train and rendering many many objects all at once
are they rely gona make gm9? humm well it looks like i need to do some home work I just started using game maker again (2-3 year break kinda keeping up in between)....being as i don't want to spend for ever on a game i want to make
the issue im having is making and rendering objects see my POST for more info and i thought this would benefit many others
but hay i want to continue this conversation :D also if you object to this engine maybe mention others?
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