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onetwothreegone

Member Since 02 Mar 2012
Offline Last Active Apr 11 2013 11:21 PM

Topics I've Started

Lunar Escape

29 November 2012 - 10:07 PM

Hey, guys! I am currently working on a game. I would like to see what you think of it as now and how it could be improved.

The game is about a spaceship(player) and you must survive as long as you can in the asteroid field. the more points you collect the more ships you unlock.

Style: Arcade Game
Size: 26 MB

How to play:
-Arrow keys to move (Player 1)
-WASD to move (Player 2)
-Avoid asteroids
-Collect positive power ups
-Avoid negative power ups

Download(Mac):
http://dl.dropbox.com/u/86143220/Lunar%20Escape.zip

Screenshots:
Posted Image

Posted Image

Credits:
Philip Picard
Sounds from BFXR
Sound track by Andrew Crowe


v0.8: First upload

Please help me improve my game and tell me how I could change it and make it better.
Please report any issues you may have.

THANKS FOR PLAYING!

1st person weapons request.

17 October 2012 - 07:50 PM

Hello people, I am working on a 1st person game where you play as a character holding a sword. Making a sword from a 1st person view is not in my abilities. I would like for it to be pixelated and NO TRANSPARENCY as I am using GameMaker Mac. I would like the sword to look like a medieval classical sword. I need the sword image to be 640x480 but the sword should only take up a bit of the screen. I need three images with the same sword in positions like I have shown here:

http://dl.dropbox.co...swordattack.png (Sword in attack postion.)

http://dl.dropbox.co...sworddefend.png (Sword in defend postion.)

http://dl.dropbox.co.../swordstill.png (Sword in normal postion.)

I will be making the game freeware. The sword should look relatively plain and not like a RPG sword.

Thanks,
Philip

EDIT: Please tell me what I should give you credit as.

ScreenShot:
http://dl.dropbox.co...0/1stperson.png

Surface_save function not working.

08 August 2012 - 12:10 AM

Hello people. This is my first post on this forum so sorry if I get some terms wrong. I am making a simple drawing/doodling program and the following code works when I am testing the game by hitting the green arrow at the top but not if I hit Create Executable. After I made it in to a application saving no longer works. Here is the code I use:

image_name = get_string('Save as: (Make sure to have .bmp at the end)', 'my_new_image.bmp')
surface_save(surface, image_name)

I also need help making it be able to load the image again. I was thinking it would load the image as a background and as the background of the image is always white no one would notice anything. Sadly I don't know how to do this.

Thanks, :smile:
Philip

P.S. I have Game Maker Pro