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BrunoHP
Member Since 28 Feb 2012Offline Last Active Mar 31 2013 07:27 PM
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- Group GMC Member
- Active Posts 21
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- Member Title GMC Member
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GM8
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Posts I've Made
In Topic: Rotation using Joystick's Right Analog
13 November 2012 - 12:02 PM
In Topic: Wrong spawn position of upgrade bar
24 July 2012 - 02:24 PM
What's the code in the L-Mb event? Tell us so we can help you fix it.
I realized a bug and I also realized that I was retarded. Upgrade bar spawns on first tower which is placed because I used coordinates Turret.xto and Turret.yto instead of xto and yto.
Sorry for wasting your time guys!
In Topic: Wrong spawn position of upgrade bar
23 July 2012 - 11:28 PM
sounds like you are using the object name and not the instance id to open the upgrading bar
obj_tower.showUpgrade = true; // this will turn on the value of the first instance of the object that was created in the roomvar instance; instance = instance_nearest( mouse_x, mouse_y, obj_tower ); // what instance of tower instance.showUpgrade = true; // turn on that towers upgradenow there are other ways to get the id of the tower and you can pass that id to a script or manipulate it directly its up to you
I didn't understood where to put that code. Btw, objects of upgrade bar spawns in Turret's "Left Mouse Button" event.
In Topic: Tower Defence upgrade system
19 June 2012 - 01:09 PM
Don't bother, I already solved it myself by trying stuff.
Thanks a lot!
topic can be closed?
Can you please tell me how you solved that problem?
In Topic: Caveman Craig 2!
28 May 2012 - 10:09 PM
Interesting game, though the FPS dropped a hell of a lot during night time then went right back up at daytime (this is with all graphics setting as far down as possible).
I enjoyed it, but it isn't something I'd pay for.
I played it and enjoyed. What a great game but during the night time, FPS drops and that is not good. Good luck on selling this game!
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