my code:
script: global Declaration:
global.Timescore = 0;
obj_timer:
Create Event: set variable global.Timescore to 0 set Alarm 0 to 30 Alarm Event for alarm 0 set variable global.Timescore relative to +1 if global.Timescore is larger than 10 go to next room with transition effect <no effect> else set Alarm 0 to 30 Draw Text at position(0,0) draw the value of global.Timescore
Obj_draw:
draw_text(x,y,global.Timescore);
the obj_timer goes to room 0 and obj_draw goes to room 1
Any help appreciated



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