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uberifix13
Member Since 26 Feb 2012Offline Last Active Jun 01 2012 02:35 AM
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In Topic: Destroy Instance Help
13 March 2012 - 12:51 PM
thanks for the help
edit
how do i check for
mydetector-collides with playerpistol
In Topic: Platformer Glitch
03 March 2012 - 11:14 PM
In Topic: Platformer Glitch
03 March 2012 - 11:08 PM
Have two key checks, but in DnD itīs more complex and normally you would have to set a variable to achieve this as well...
So, say you want to check "shift" and "W"... You would create a variable in the create event called "modify" or something and set it to 0. Then in the KEY PRESS event of "W" AND the KEY PRESS event of "shift" you would then add 1 onto "modify" (set the variable to 1 and check the relative box). Next, in the KEY RELEASE event for those two keys you would take one off "modify" (set var to -1 relative). Finally, in the NORMAL KEYBOARD event you would have :
test variable "modify" equal 2
open block
whatever here as BOTH keys are pressed (it equals two)
close block
else
open block
whatever here as one key is pressed
close block
There you go and I hope that helps!
In Topic: Platformer Glitch
03 March 2012 - 10:51 PM
edit- how do i check for two keys pressed at once?
In Topic: Platformer Glitch
03 March 2012 - 10:43 PM
A to walk left
walking right and w is jump right
walking left and w is jump left
walking right and space is slide right
walking left and space is slide left
edit- if you can can u make this all 1 obj please?
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