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RawrDev

Member Since 21 Feb 2012
Offline Last Active Jan 24 2013 03:49 PM

Topics I've Started

Stolen My Intellectual Property and Work

07 January 2013 - 05:13 AM

Today, I discovered a Facebook page that is DIRECTLY copying my indie game firm's name, and designs.

THE REAL Rawr Development facebook page is:

http://www.facebook....195003113886667


The FAKE, ILLEGAL pages are:

http://www.facebook.com/DrunkenGames
&
http://www.facebook....RawrDevelopment

And the page of the company who's owner created the fake Rawr Development page (I believe) is:

http://www.facebook....392188897535270


If anyone has any information on the following (which are all affiliated with the illegal group that stole my designs, information, company name, and illegally impersonated me and my creations), please PM me or reply to this thread.

- Pixel Studios
- Snickz Prophit
- Electronic MonsterZ
- DrunkenGames
- www.juxyou.com
- http://www.facebook.com/DrunkenGames

Thank you so much.
It's absolutely ridiculous that this is happening. I'm just an honest guy trying to make a few games, and people are tearing down my legitimacy and stealing my hard work.

Thank you again for any information you have about any of this, or for your help and support in general.

(The REAL) RawrDev
Rawr Development

image_index (for ground blocks)

12 September 2012 - 09:02 PM

Okay, so... I'm trying to get my ground block's sprites to automatically switch to the correct image depending on what (if any) other ground blocks are immediately around them.

here's what I have:

I have a 13 image sprite for oBlockGrass (my ground block).

this is how it's set up in the sprite:
Posted Image

and the code in the oBlockGrass object is:
if instance_place(x+48,y+16,oBlockGrass) and !instance_place(x+16,y+48,oBlockGrass) and instance_place(x-16,y+16,oBlockGrass) and !instance_place(x+16,y-16,oBlockGrass)
{image_index = 0; image_speed = 0}
else if !instance_place(x+48,y+16,oBlockGrass) and instance_place(x+16,y+48,oBlockGrass) and !instance_place(x-16,y+16,oBlockGrass) and !instance_place(x+16,y-16,oBlockGrass)
{image_index = 1; image_speed = 0}
else if !instance_place(x+48,y+16,oBlockGrass) and !instance_place(x+16,y+48,oBlockGrass) and !instance_place(x-16,y+16,oBlockGrass) and instance_place(x+16,y-16,oBlockGrass)
{image_index = 2; image_speed = 0}
else if !instance_place(x+48,y+16,oBlockGrass) and !instance_place(x+16,y+48,oBlockGrass) and instance_place(x-16,y+16,oBlockGrass) and !instance_place(x+16,y-16,oBlockGrass)
{image_index = 3; image_speed = 0}
else if instance_place(x+48,y+16,oBlockGrass) and !instance_place(x+16,y+48,oBlockGrass) and !instance_place(x-16,y+16,oBlockGrass) and !instance_place(x+16,y-16,oBlockGrass)
{image_index = 4; image_speed = 0}
else if instance_place(x+48,y+16,oBlockGrass) and instance_place(x+16,y+48,oBlockGrass) and !instance_place(x-16,y+16,oBlockGrass) and !instance_place(x+16,y-16,oBlockGrass)
{image_index = 5; image_speed = 0}
else if instance_place(x+48,y+16,oBlockGrass) and !instance_place(x+16,y+48,oBlockGrass) and !instance_place(x-16,y+16,oBlockGrass) and instance_place(x+16,y-16,oBlockGrass)
{image_index = 6; image_speed = 0}
else if !instance_place(x+48,y+16,oBlockGrass) and !instance_place(x+16,y+48,oBlockGrass) and instance_place(x-16,y+16,oBlockGrass) and instance_place(x+16,y-16,oBlockGrass)
{image_index = 7; image_speed = 0}
else if !instance_place(x+48,y+16,oBlockGrass) and instance_place(x+16,y+48,oBlockGrass) and instance_place(x-16,y+16,oBlockGrass) and !instance_place(x+16,y-16,oBlockGrass)
{image_index = 8; image_speed = 0}
else if instance_place(x+48,y+16,oBlockGrass) and instance_place(x+16,y+48,oBlockGrass) and instance_place(x-16,y+16,oBlockGrass) and !instance_place(x+16,y-16,oBlockGrass)
{image_index = 9; image_speed = 0}
else if instance_place(x+48,y+16,oBlockGrass) and !instance_place(x+16,y+48,oBlockGrass) and instance_place(x-16,y+16,oBlockGrass) and instance_place(x+16,y-16,oBlockGrass)
{image_index = 10; image_speed = 0}
else if !instance_place(x+48,y+16,oBlockGrass) and instance_place(x+16,y+48,oBlockGrass) and !instance_place(x-16,y+16,oBlockGrass) and instance_place(x+16,y-16,oBlockGrass)
{image_index = 11; image_speed = 0}
else if instance_place(x+48,y+16,oBlockGrass) and instance_place(x+16,y+48,oBlockGrass) and instance_place(x-16,y+16,oBlockGrass) and instance_place(x+16,y-16,oBlockGrass)
{image_index = 12; image_speed = 0}
else
{image_index = 13;image_speed = 0}

THE GOAL:
Posted Image

WHAT ACTUALLY HAPPENS:
Posted Image

(pardon the terrible drawings, they're just to illustrate what i want and what i have)


What am I doing wrong??

Thanks in advance!

-RawrDev

Tyzaria - WIP

23 February 2012 - 02:48 AM

Posted Image
Introducing "Tyzaria"A classic 2D platformmer Action/Adventure Endless RPG.

RAWR DEVELOPMENT indie game design firm OFFICIAL WEBSITE

OVERVIEW:
Tyzaria is a Role Playing Game in which you play as a character in a strange,
fantasy world fighting monsters and growing your skills/knowledge until you
can overthrow the evil reign and take your place as king of Tyzaria.

STORY (backstory/plot)
Dez, a young Tzildian, lives in the small village of Rustin. He has fallen in love with Katrii, his neighbor, but her father Zin does not approve of Dez, so he has
forbiddin his daughter from seeing him.

The kingdom of Azlohr, in which lies Rustin , is ruled by the autocratic, evil, tyrant King Aurzorn. His deeply rooted corruption has tainted the world, and over
the past century of his rule, the land has decayed into a barren wasteland with spots of lush plant life that are being preserved by the few remaining good
wizards.

One day, King Azlohr hears rumors of a resistance forming in a northern village, so he assembles troops to go raid all northern towns in order to preemptively
snuff out the potential threat. One band of troops raids and pillages the village of Rustin, and the soldiers, upon finding the beautiful Kartii, kidnap her and
steal her back to the castle.

Rustin, now a flaming canvas painted with blood and tears, is no longer. So many of the citizens died or fled into the forest, there was nothing left to even
rebuild, for the stones themselves were smashed to pieces. Dez runs to his great aunt Chlora, and the seeress tells him that with the death of almost all
capable men in Rustin, Dez might be Kartii's last hope for survival. Dez, only 17 years of age, starts off into the night, leaving the burning memory of his home
and everything he knows behind.

It was him against the world now.
He was alone.

But he had to save Katrii.

SCREEN SHOTS
Posted Image

Posted Image

Posted Image



FEATURES / ELEMENTS

<coming soon>

CHARACTERS / ENEMIES

<coming soon>

LATEST VERSION INFO

Tyzaria v0.3 (APRIL 24th 2012)
Tech Demo
DOWNLOAD THE TECH DEMO NOW!!! https://www.box.com/...3b3fa93a686596b

=============================================================

LATEST PROGRESS UPDATE - 02/22/2012

Nailing Down The Basics: v0.1
In this early version of Tyzaria, you can explore a small realm, kill basic level 1 enemies, collect coins, meat, apples, health potions, and 2 swords.
There is a fully functional inventory system (to show/hideyour inventory/bag in the HUD, press B)/>, along with a working armory for wearing and weilding armor and weapons (show/hide armory by pressing C).

You may arrange/equip/mess around with your items in your inventory by clicking and dragging them to whereever you wish. Drag a weapon to either your primary or secondary armory slot (top 1 & 2 slots on the right) to weild that weapon. Drag armor to the head/body/legs armory slots (bottom 3 slots) to equip armor/clothes.

This demo comes with a complete endless leveling/xp engine, and a health/battle engine as well.

Most physics are hammered out to an acceptable state.

and finaly, the lighting system has been successfuly implimented.

=============================================================

PREVIOUS UPDATE ENTRIES

<coming soon>




Thank you for your time/interest/help/critique.
-Rawr Development

* * * * * * * * * * * * * * * * * *

This topic will function as a dev blog of sorts, and will be where you guys can give me any and all feedback, as well as participate in bugg finding, testing, etc! :)/>
So please, any help you can give whatsoever, i'd be GLAD to accept it. Comments, questions, bug reports, ANYTHING.
And if you contribute to the project in any way, you're name will show up in the credits. :)/>

* * * * * * * * * * * * * * * * * *


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