Jump to content


lilidev

Member Since 20 Feb 2012
Offline Last Active Apr 11 2013 09:12 AM

Posts I've Made

In Topic: Problems with source control (svn)

06 September 2012 - 08:51 AM

OK, thanks for this details.

So I will use svn manually as long as the functionality is not corrected.

In Topic: Problems with source control (svn)

06 September 2012 - 07:44 AM

sounds like a bug. please submit a bug report (from inside studio. Help->Report A Bug) and i will have a look at it.



I will post a bug report today. Thanks.
(EDIT : bug repported ID 0006448)


If it is of any use to you, I mainly manage svn manually. GM does a good job minimizing conflicts between different file versions but svn support is a bit off. This is why I prefer to do everything by hand. It is not that hard.

THanks.


Thanks for your answers.

I'm used to use svn mannualy on other programs.

I wanted to use svn in GM:S because I was hopping it could minimize conflicts. We are 2 developpers working on this project.
So I hope GM support will handle this problem.

In Topic: Team Collab Help

27 April 2012 - 01:14 PM

Different files are saved for each object, script, ... so you can use svn.

Read this post maybe this is what you are looking for.

http://gmc.yoyogames...1

In Topic: Problem with arguments in lib

05 April 2012 - 12:06 PM

Done.


Thanks.

In Topic: Problem with arguments in lib

05 April 2012 - 10:26 AM

After testing again, this is the result :

I test a simple lib, the lib code just print arguments values :
code :
show_debug_message("ARGUMENTS");
show_debug_message(string(argument0));
show_debug_message(string(argument1));
show_debug_message(string(argument2));
show_debug_message(string(argument3));

I call this action with mouse event.

in mode "windows", message is :
ARGUMENTS
1
"texte"
1
0

in mode "HTML5", message is :
ARGUMENTS
undefined
undefined
undefined
undefined



Is this a bug ?
Or maybe I can't use lib with arguments in HTML5 mode ???