I ask because I was thinking of a system that would work similarly, but would effectively stop all ai systems and player inputs (such as move keys and action keys like "attack" or "block," for example), and popping up a GUI.
Intuitively, this would be far simpler to program, but as far as efficiency goes, it can quite often be a better idea to go with the more complex version of a very similar thing.
Any information you might have would be awesome



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