I was really trying to do this myself, but quite frankly, I'm stuck.
I'm developing not so much a game, but an application. What this application will do is:
1. The user will have a bunch of images in front of them (all same physical size), and will select up to 6 images (acting as buttons).
2. On the very top of the application, there will be six blank image slots (same physical size as the other images). I am trying to get the selected images to be replicated on the top bar with the six blank slots.
I already know that I will be using the 'change sprite' function to get the image replicated, but where I'm stuck is setting up how the blank slots accept images.
____ ____ ____ ____ ____ ____
The user pushes 'car' 'bat' 'ball' 'fish'
The goal is to get the top 4 image slots to be changed to
car bat ball fish ____ ____
Should I be using a global variable like 'global.isempty' on the create event for the blank slots?
If I'm not being clear, please let me know so I can try to clarify
Any help is appreciated, whether by code or drag n drop method.