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Silas051
Member Since 15 Feb 2012Offline Last Active Jun 14 2012 02:05 AM
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Posts I've Made
In Topic: Rotatable Menu
15 May 2012 - 12:47 PM
In Topic: Top-downish Strategy Game
13 March 2012 - 02:30 PM
If it's more empire vs empire, you should probably start with pre-made colonies or military outposts and have objectives, with little focus on the market, and a very large map.
this is what I'm going to shoot for, though planet systems in the middle might be neutral at first.
I did toy around with the idea of having randomly generated space pirates, cosmic events like meteor showers.
The economic system is most likely just going to be flat money/credits/whatever currency i use. Having more planets increases that, though metal, gas/fuel might come into play to add some variety. Version 2 definitely will have that, but i'm trying to keep things kinda simple at first
In Topic: Moving objects with the mouse
28 February 2012 - 09:50 PM
Thanks for the help though, I think I at leats get the concept of what you're saying
In Topic: Moving objects with the mouse
28 February 2012 - 09:17 PM
First things first, are you using the drag and drop icons or GML? Because I can help you but in GML...
There are multiple functions that are returning the ID of an instance. Per example, "instance_create()" or again, "collision_point()".
To stuck that info the function returns, you need to declare it as a variable like that:
NewVariable=instance_create(x,y,obj);
Now "NewVariable contains the ID of the newly created instance.
I'm using GML. I'm still a little confused. If I say that the Newvariable is "moving_object," or something like that, what do I put for obj in the "NewVariable=instance_create(x,y,obj);" code?
In Topic: Moving objects with the mouse
28 February 2012 - 08:54 PM
You are probably near success. Here's some logic hints:
You need to catch the ID of the object that just got selected into a variable.
Then you address that instance of an object and tell it to place itself at the destination mouseX and mouseY.
Your destination are also variables and they are set when you right click somewhere.
those make sense, but I'm not sure how to go about doing them. I don't know how to tell a specific instance to do something when there's more than one of the same object. Also, is it possible to set coordinates as a variable?
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