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Cookeh

Member Since 08 Feb 2012
Offline Last Active Apr 03 2012 08:47 AM

Topics I've Started

Load ingame

02 April 2012 - 11:34 AM

heya, my game is starting to get quite large and I was thinking; how can I reduce the loading times? I thought to all those commercial games, where they have loading screens in the middle of games. Is there any way to do one of those? Because everything takes super slow to load at the start. I have tried compacting it to the most by changing every action to code [someone told me that they are less memory than D&D] using scripts, timelines and sprites that equal to like 10 different objects.

Splitting code

02 April 2012 - 10:00 AM

is there a way to split code and if there is how do i split code?
example:
//in player1 object
if spikeVar = true
//split code here; transfer to enemy object
{instance_destroy()}

see, using spikeVar is a local variable so I can't access it from obj_enemy. Also, putting that code into the player1 object will destroy all enemies.

[Solved]

02 April 2012 - 08:22 AM

So, my powerups are all set up but everytime i create a new one I have to edit like 10 objects so that they all have the same code. I don't understand what Parent objects are and I think that they will make this easier? Can someone explain what a parent is to me please?

EDIT: Figured it out.

Chance

02 April 2012 - 12:28 AM

Well, my game is going smoothly now with help but I can't figure chance out.
In a minigame, there are three powerups scattered across the map and there is a total of six powerups. How can I make it choose randomly which powerups spawn?

Cut string

01 April 2012 - 03:36 AM

Hello there, I seem to be making a utility in game maker, but whatever.

When I try to input a name for a person, If the amount of characters exceeds 10 then how do i stop it.
I haven't tried this code but:
size = string_length(string)
if size > 10
{
size = 10
}
will this work?