How are alarms complicated!?
ON ALARM 0:
// Do something!
I'm really confused. I have gamemaker 8.0. If I click on an object, and an event of an alarm, it doesnt bring up anywhere where I can change anything or edit the alarm etc, it just adds 'alarm' to my event list.
I'm trying to get an object to change to another and back again, every maybe 3 seconds, from the very beginning, just as an automatic thing - I'm trying to make a banner around my game and I want every object in the banner to change colour and back again, continuously, to make it interesting (its for children).
Hope this makes sense and hope someone can help me.