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hpapillon

Member Since 10 Oct 2003
Offline Last Active Feb 17 2016 09:47 PM

#4953655 Anita Sarkeesian | More Feminist or More Fraud?

Posted by hpapillon on 17 February 2016 - 09:49 PM

 

[snip]

 

 

Apologies for the shoddy research on my part.

 

 

'sokay, I just got this thread linked in my site referrers and had a need to vent a little :)


The term sexually objectified is a thin one, and can be edged either way to support any kind of debate.

If you are losing a debate, you can bend the definition favorably, if you are winning the debate you can bend it unfavorably as well.

What sexually objectified is, is hard to say. For this reason, hpapillion seems to have defined it as "sexually objectified decoration" because the root word, sexually objectified, is a bit ambiguous.

 

You might find it useful to read the posts you are referring to before talking about them. Or to use a thing called google which can help you in your research. Sometimes when people put quotation marks around sentences, it is because they are directly quoting things which have been said elsewhere on the internet. Searching for that quoted text will help you discover the source of the quote. It may also help you discover if someone is completely making a quote up. This is a useful skill for you to learn when trying to understand the world.

 

I didn't define sexual objectification as anything at all. I simply pointed out that there is no Tropes Vs Women episode entitled "Sexual Objectification". It's not a trope.

 

Therefore, I:

- picked an episode which appeared to reference sexual objectification in its description

- stated which episode I was referring to

- quoted the definition of the trope as it was being used in that particular episode

 

Also, that's not what "root word" means. Here is a link to a dictionary entry with an explanation of the term "root word". 


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#4953559 Anita Sarkeesian | More Feminist or More Fraud?

Posted by hpapillon on 17 February 2016 - 07:03 PM

By the standards that Anita Sarkeesian describes female roles in video games, then virtually everyone of Hanako Games' titles are misogynistic.  I would would argue that Hanako games would be one the worst offenders out there, as virtually every game released is full of female characters that Sarkeesian takes issue with:

  • Damsels in Distress
  • Smurfettes
  • Ms. Males
  • Seductresses
  • Sexually objectified

So who exactly is this misogynist?

 

Our own hpapillon, AKA Georgina B.

 

 

 

 

 

Spoiler

 

 

May I just say that it's terribly disappointing that, in a thread which was started by people complaining that someone who (supposedly) doesn't know anything about games shouldn't be criticising them, not one of you bothered to point out that

- pretty much everything in this accusation is untrue

- the screenshots being quoted aren't even from games I developed??

 

Let me break it down for you. First off, the "damsel in distress" trope, particularly as it appears in video games, refers to a helpless female character being put into distress, which she does nothing about herself other than maybe calling to the heroes for help, in order to serve as a motivating factor for the heroes. It does not mean any female character who ever needs help with anything, or is ever in any sort of danger.

 

The princess in Dragon's Lair sits in a bubble waiting for you to save her. Princess Peach is repeatedly kidnapped. Pauline is dragged up to the top of the level by Donkey Kong. Your goal is to save them. That's what they're for.

 

The objection to the trope is when this is the only thing a female character is for in video games - to be an object to be rescued.

 

Now yes, by a technicality, I do have a game in which a princess is kidnapped and you're supposed to rescue her! So you could almost score on this point. Of course, there are many, many other female characters in the game, including the protagonist, and the princess is rescued before the halfway point and becomes an active participant in the story.

 

What's next? Smurfettes. That refers to having a large male cast with only a single female character. Have you LOOKED at any of my games? Okay, if you're completely unfamiliar with my games you might briefly think that Date Warp contains only one female character, but you would still be wrong, and in everything else it should be immediately obvious.

 

Ms Male Character - How could anyone think this possibly applied? Please tell me where any of my games feature a female version of an established male character. Did you just pick this trope name out of a hat?

 

Seductresses - Again, let's look at the explanation of the trope she was calling out. "The Evil Demon Seductress is a supernatural creature usually a demon, alien, robot, vampire etc. who is most often disguised as a sexy human female.  She uses her sexuality and sexual wiles to manipulate, seduce, kill and often eat poor, hapless men by luring them into her evil web."  Now look at my games again. That accusation doesn't make sense.

 

Sexually Objectified - That isn't even a Tropes Vs Women trope name. Were you referring to the Women as Background Decoration episode? Okay, let's go with that. "the subset of largely insignificant non-playable female characters whose sexuality or victimhood is exploited as a way to infuse edgy, gritty or racy flavoring into game worlds. These sexually objectified female bodies are designed to function as environmental texture while titillating presumed straight male players. Sometimes they’re created to be glorified furniture but they are frequently programmed as minimally interactive sex objects to be used and abused."   Okay, tell me again how that has the slightest relation to any of my games.

 

As for those screenshots:

One was from Lucky Rabbit Reflex. Look at the game page. It's an affiliate title. I did not make it.

One was from Spirited Heart. Look at the game page. It's an affiliate title. I did not make it.

One was from Summer Session. Look at the game page. It's an affiliate title. Are you seeing a pattern here?

 

And they still don't demonstrate the tropes you're calling out!

 

 

 

In a thread complaining about someone else supposedly not doing her research and just spitting out random views for political reason, this is the epitome of hypocrisy, and you should all be extremely ashamed of yourselves.

 

Am I above criticism? Absolutely not. But making up random nonsense for the sole purpose of trying to "prove" that feminism is bad should make you feel like a terrible person.


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#4460532 If You Made A Good Game, How Would You Sell It?

Posted by hpapillon on 19 December 2013 - 02:48 AM

Humble may prefer to invite people manually who are already coolkids - At least that has been the case previously. However, there is some information about joining on this page (when it works - right now I'm having to read that out of google cache because their site is overloaded?)


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#4451210 Is There Market For Sprite-Based "Oldschool" Rts?

Posted by hpapillon on 06 December 2013 - 11:49 PM

There's a market for quite a lot of things, but it can require some effort to get your game out there and seen by the right people.

 

If you want to know how much market there is for a product, try digging around in forums where people who like that sort of game are. Are they excited by the idea of a new one? If they hear about YOUR project, do they think it's cool? Do they have dream features they'd love to see?

 

If no one's interested, it won't get any more attention as freeware than it would as commercial.

 

Features alone generally will not make your game a success, unless they're truly amazing ground-breaking features (and map/building/campaign editors aren't, really). Those are great features and would help a good game grow, but they take time to discover and learn. Excitement is often built by things people can see very quickly - that's where graphics and themes are most useful.


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#4064988 Making money with your apps/games

Posted by hpapillon on 23 August 2012 - 07:40 AM

I'm confused how you're managing to miss the option of "Just sell your game."

You don't need an appstore.

You don't need a publisher.

You can just sell games.
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#4057660 I need advice from advanced users

Posted by hpapillon on 15 August 2012 - 03:08 AM

Using illegal graphics for a school project would go badly. Sure, in general people often get away with it because no one's paying attention, but when you're doing something for a grade for someone who will be looking at it closely...

You're supposed to be fan-making something anyway, right? Fan-made graphics sound like exactly what the class is looking for.
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#3970592 Do you sell your games?

Posted by hpapillon on 30 May 2012 - 02:42 AM

or people can, y'know, sell it on their own websites. where they build up their own customer bases. It's hard work, but extremely valuable hard work.

The only reason people agree to sell through anything OTHER than their own direct sales is because those other options come with easy access to an existing customer base. You get onto a 'big' store and people will automatically look at your game. That doesn't end your marketing work, but it certainly helps.

The last thing anybody needs is yet another indie 'marketplace' that has no customers in it. If you expect people to give you any cut of sales at all, you HAVE to provide them with some service in exchange. Do you have an existing site with millions of visitors a month? You have something to offer. Do you have a huge marketing budget to spend bringing in visitors to your new site? You have something to offer.

... do you have nothing but an idea for a site that you hope to set up and sit back and let other people do all the work of marketing so that they can pay you extra for the privilege of having to do everything themselves? Then you have less than nothing to offer.

(Okay, that's not totally fair. If you're at least providing quality file hosting free, then it's not less than nothing. Still not very much though.)
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#3872313 Copyright Possibility?

Posted by hpapillon on 05 December 2011 - 03:12 PM

Why did nobody sue them?


Because they're not idiots and they got permission first?

A quick websearch turns up articles with McFarlane talking about how he did get permission from Lucas to do a Star Wars spoof on the show but hadn't yet managed to get Paramount to agree to let him use Star Trek. (at least at the time - I don't watch the show, I don't know if he did later)

Unless you know for a *fact* that they did not ask, don't assume.
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#3830922 GameMaker a strong indie game tool?

Posted by hpapillon on 15 September 2011 - 09:03 PM

... will GameMaker ever be a professional indie game developing tool? Will we ever see games made with Game Maker on Steam or Gamer's Gate or even on store shelves?


Simple, quick and straight to the point answer; No.


They already have.

But since having any idea what you're talking about is not a requirement for posting on the GMC... :)
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#3823774 Any of you make a living with making games

Posted by hpapillon on 03 September 2011 - 09:35 PM

Yet I can't help laughing that if one cannot earn anything using GM then he won't be able to do it in C or other tools. As for me, I do strongly believe that GM is ok as gamedev and prototyping, but rather poor as a final decision: low efficiency while high requirements. Thus it's primarily targeted at average users with mid-end and upper knowledge and hardware.


Sure. But what does that MEAN, exactly, other than allowing you to sound knowledgeable? :)

What I said was: "If you don't know how to design around limitations, you're probably not going to be very successful as a professional programmer in any language."

This may surprise you, but GM is hardly the only environment a programmer might work in that has strengths and weaknesses and will not allow the coder to easily take a full-fledged idea from her mind and put it straight into the computer.

As a professional, you will always, always, be running into limitations. In fact, one of the benefits of 'prototyping' is to be able to write something fast in an easy language before beginning the process of painfully paring it down to fit within the tight limits of the console you're targeting. Try coding for the original NES sometime!

As an indie, if you refuse to budge from your vision because you're waiting for computers that can do realtime full-size world-immersion holographic 3d, you will end up never finishing anything. As an employee, if you can't trim your design to meet the target or the needs of the client, you're not going to keep your job.
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#3822566 Any of you make a living with making games

Posted by hpapillon on 02 September 2011 - 02:35 AM

As for those who claim GM can make as much as other programming languages that seems unlikely considering that until GM HTML gamemaker games cannot be embedded.


Because every single program in history that has ever earned any money has been embedded in a webpage!

Wait, WHAT?

Sorry, I know, I shouldn't keep butting into this thread but sometimes the nonsense is just so thick on the ground it makes my head hurt. :)

One of the major problems the average GMC kid has with ever earning any money with GM games is that a lot of people here seem willfully ignorant of anything between "selling games at a lemonade stand" and "working on DOOM 3" - or rather, "If I can't make a million it's not worth doing!"
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#3821614 Any of you make a living with making games

Posted by hpapillon on 31 August 2011 - 06:53 PM

If you don't know how to design around limitations, you're probably not going to be very successful as a professional programmer in any language. :)

A tool like, say, 'RPG Maker' is far more limited than Game Maker, but has afaik MORE people making decent money out of it than GM does.

I might snarkily suggest that it's because RPG Maker fans are happily making games instead of making ENDLESS threads complaining that their tool isn't "professional" enough, but really, it's more complicated than that. (For that matter, I don't visit the RPG Maker forums, so for all I know there are endless whiny threads there too.)
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#3804621 Video Game Careers

Posted by hpapillon on 08 August 2011 - 12:38 AM

You know I'm not aware of anyone actually making a career out of using just GameMaker.

Hpapillon is the only GM user I know for sure who makes her living selling games, most of which are done in GM, and the ones that aren't, are ports (I think?) re-programmed by others for cross-platforming.

Hancok games? People pay for that crap? Or HP papalion get fund from big investers?


Wow, that is some impressively bad spelling. :)

Not everyone in the world has the same taste. I, for example, have no interest in either FPSes, iphone apps, or Facebook games. Yet all three of these things are very very popular... with somebody else.
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#3804170 Video Game Careers

Posted by hpapillon on 07 August 2011 - 06:40 AM

Even if the job is really unstable, you know exactly how much money you have at x time, so you can plan for things.


An awful lot of people in the current economy would disagree with you. :) Many people thought they had stable jobs with predictable monthly incomes and made long-term plans based on them... then found themselves in serious trouble when the rug got yanked out from under them.

NOTHING is stable. Not even government jobs (which in many places are assumed to pay less than industry jobs but be much more stable). When you work for someone else, you can lose everything in an instant through no fault of your own. At least if you are your own source of income, you have some control over the outcome.

If your chief goal is to make sure you don't end up with no money, my advice would be to not put all your eggs in one basket. The majority of indies have day jobs, or at least part-time jobs, so that they have multiple income streams. Others are big on savings and investments, and set strict goals for their money when they get it to be sure that they don't waste any windfalls. Hedging your bets makes it a lot harder to finish a huge dream project, but it keeps you safer from disaster. If you only have one source of income, whether that source is your own sales or your monthly wage, then if anything happens to it...
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#3798983 Has Anyone Used Steam For Distrubution?

Posted by hpapillon on 30 July 2011 - 01:26 AM

It looks like we finally have an answer to the long-pondered question of whether you can sell a GM game on steam:

http://store.steampo...200_200_254_103
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