Ignore this topic, i figured it out on my ownOk, have you tried commenting out the ds_grid functions to see if they're causing the memory problem?
Just put a /// before them then run the game to see if the problem is with the saving and loading or the ds_grid.
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gardian20
Member Since 24 Jan 2012Offline Last Active May 03 2013 01:19 AM
About Me
I am the lead developer and programmer for Mystic Games, a Geek-in-the-basment type game studio. We are a nice little group of people, working over the internet of course, that are determined to produce something that gets high approval on the GMC. Our current indev titles are SkullCraft (bet you cant guess what its about!), and SpacePioneer(which is on hold at the moment). And presently, our website is not up at the moment
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Have a nice day!
Have a nice day!
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Programming, Kerbal Space Program, and about any inde puzzel game i can get my hands on.
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Posts I've Made
In Topic: Why Do I Keep Running Out Of Memory?
17 March 2013 - 11:21 PM
In Topic: Why Do I Keep Running Out Of Memory?
17 March 2013 - 08:56 PM
The delay does not workd
In Topic: Why Do I Keep Running Out Of Memory?
17 March 2013 - 08:50 PM
I AM NOT SAVING IN A STEP EVENTIt's a good practice not to save in a step event. For one it isn't necessary and for two memory issues. You are using up a lot more resources than you have too doing it like this. Try saving in a Create Event or something similar that only fires once.
And yes, i have commented these things out
I will try the delay and see if it works
In Topic: Why Do I Keep Running Out Of Memory?
17 March 2013 - 06:59 PM
yesDoes it not run out of memory when you only open one text file?
In Topic: 3D box will not render texture
09 January 2013 - 07:01 PM
Make sure that you have enabled "Used for 3D" under the background's options.
Also, the self.x, self.y, might not need self in front of it.
I have enabled 'Use 3D" in the background.
I'll check the self buisness.
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