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Sharkiedude

Member Since 28 Mar 2005
Offline Last Active Dec 19 2011 06:09 AM

Topics I've Started

Awesome Christmas Bunneh

25 December 2010 - 08:27 PM

AWESOME CHRISTMAS BUNNEH
Merry Christmas!(Yeah, this is a bit late, I know.)
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Flashy FX warning!
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Radical Mr. Santa's evil cousin, Evil Santa Broski, is leading an attack with all the elves and animals on the naughty list to destroy his workshop and ruin Christmas as a result. He entrusts his pet rabbit, which he dubs the "Christmas Bunneh", with a magic sword to lay the beat down on em because he needs to ready his crew for Christmas.

Category: Platformer
File Size: 7.5 MB
GM Version: GM7
Fullscreen: Yes
Screen Resolution: 640x480
Change Resolution: No
Mulitplayer: No
Vista Compatible: Untested
Screenshots:
Posted Image
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Credits: I made everything in a week's worth of time. :P

Download links:
Game Jolt Download
Yoyogames Download

This uses the commodore 8-bit palette colors.

WTF IS THIS?

29 June 2010 - 10:40 PM

WTF IS THIS?
By Foozogz(Sharkiedude)

You are a british platypus.
...I think. /End plot

I made this game in the time approximation of a week.
ENJOY ET AND DON'T ASK ME WHY THIS AND THAT IS THAT.
ExitCrusher reference taken from CardCrusher. Look it up on Youtube.


    * Game Name: WTF IS THIS?
    * Category: Platformer
    * File Size: 3.68 mb
    * GM Version: GM7
    * Vista Compatible: yes?
    * Screen Resolution: 800x600
    * Changes Screen Resolution: NAW
    * Mulitplayer: NAW
    * Screenshots:
Posted Image
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    * Download Link(s):
>>>YoyoGames<<<
>>>GameJolt<<<

Walking On Lines.

31 March 2010 - 12:53 AM

I'm using petenka's engine for my project, since it allows for movement on drawn lines. here's a screenshot of the backbone:
http://i42.tinypic.com/118owuu.jpg
If I move, I eventually fall through the lines. Has anyone tried to make a platformer using lines as platforms?

Resolution Scaling Problem

22 November 2009 - 02:08 AM

I have my views set to 320x240 and a port of 800x600. Here's what it looks like:
Posted Image

Problem is that it's not a 2:1 scale, and some pixels are distorted. Yes, I tried 640x480. How do I fix this without relying on resolution changing?

Ee's Landblaster: Ep. 1, The Awesome Purpose

15 November 2009 - 03:03 AM

Posted Image
EE's LandBlaster: EP. 1, The Awesome Purpose

* Category: Arcade, Adventure, Action
* File Size: 6.8 MB
* GM Version: GM7
* Vista Compatible: Untested
* Screen Resolution: Auto
* Changes Screen Resolution: No
* Mulitplayer: No

After about 6 months, I have finished episode one of what will be a great follow-up to my comic series that noone knows about xD.
This is a "completed demo", meaning that once I finish the other episodes(Which won\'t happen until I get plenty of free time >.>), this will be merged into one big game.

Features:

An awesome purpose-*shot*
Cartoon-ish graphics
Original music
Lots of stuff to beat up
4/6 playable characters(After the other episodes are released, these can be unlocked)
1 available shop item(See above note)

Control attacks
Space uses special move
Escape pauses and brings up the menu

Yoyogames:
>>>>Download<<<<

Gamejolt:
>>>>Download<<<<

Screenshots included in links.

Enjoy, leave a comment, and post your experience amount on this topic if you want. ^^