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starfire_64

Member Since 18 Jan 2012
Offline Last Active Today, 02:20 AM

Topics I've Started

Networking

23 May 2013 - 08:29 PM

I am designing a multi-computer simulator using Game Maker 8.1. You are flying a ship through space. The idea is that me and my friends can man all of the different computers and fly the ship. I have already tried to make it twice and have failed both times.

 

I originally looked into Faucet Networking but it is so overwhelming that I stopped. I used mplay the second time and loved the pure simplicity of it all, until I realized that it is slow and that there were many compatibility issues, as mplay is very old and outdated.

 

I was wondering if there was something out there that has no compatibility problems like Faucet Networking, but is more simple and straightforward like mplay. I am willing to start over for the third time.

 

Thank you all ahead of time,

Ramsay

 

P.S. I am really looking for something to use in GM8.1 (I know, I've looked into GM:Studio's Networking, but I don't have the full version)


Draw Image Directly From File

04 April 2013 - 10:01 PM

What I am trying to do is draw a looping animation that is over 1000 frames long. Each image is 1366x768. The problem is, GM8.1 stores these images uncompressed, so my computer can't handle it.

 

I was wondering if I could draw the image directly from the file (therefore, every frame the image would load in and the load out), significantly reducing memory requirements.


39Dll Asynchronous Download

28 February 2013 - 10:50 PM

Hey guys. I am working on a game and I want a url to download asynchronously. In the package with 39dll there is a function called downloadfile(), but it freezes the game as it downloads (and it saves it to a file, and I want it to just save to a variable).

I have no idea how to do this. Any clue?

Note: I am using GM 8.1.

Mplay: Connection Issues

27 February 2013 - 10:33 PM

Hi all. I am making a multiplayer game. It is somewhat unconventional, but that is not the issue. Here are the problems I am having:

Need to Know
  • Client and server in the same game (you get a choice at the beginning).
  • All on local area network (mplay_init_tcpip("")). Both computers are wirelessly connected to the router.
  • Both computers running firewalls
Problems

  • When running both client and server on the same computer, everything works fine.
  • When running one on Windows Vista computer and other on Windows 7 computer, the client replies "No session available to join" (See code). Vice versa, same thing
  • One time it replied "Failed to join a session" (can't remeber the circumstances).
Relevant Code
Game Start
if (!mplay_init_tcpip("")) show_message('Failed to initialize TCP/IP connection.')


Initiate Server

[/size][size=2]{[/size]
  if (mplay_session_create('',2,''))
  {
    global.console_name = "ops";
    room_goto_next();
  }
  else
    show_message('Failed to create a session.')
[size=2]}[/size][size="2"]

Initiate Client
[/size][size=2]{[/size]
  if (mplay_session_find() > 0)
  {
    if (mplay_session_join(0,''))
    {
      global.console_name = "helm";
      room_goto_next();
    }
    else
      show_message('Failed to join a session.')
  }
  else
    show_message('No session available to join.')
}
[size="2"]

All other parts of the multiplayer stuff works.

Star System Names

06 February 2013 - 01:57 AM

Hey guys! I'm working on a space RPG where the player can jump to different star systems. I want to make the game universe as large as possible so it would be awesome if I could get a lot of names for star systems. You can PM me if you want or post them here.

Thanks!