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Guma

Member Since 13 Jan 2012
Offline Last Active Jun 17 2013 05:07 PM

Posts I've Made

In Topic: Sivmodeler - Make And Convert D3D Models

28 May 2013 - 09:22 AM

Well, thats awesome! Here's a suggestion to improve though;

I'd love if i could drag and drop the function bars and windows, this would allow me to personalize interface the way i like it.

 

 

Anywho, it's great and easy to use, thanks!

 

 

EDIT: Oops! I already can drag and drop, sorry! Didn't notice ^^


In Topic: [Solved] Container (Parent, Children) Like A Div

17 May 2013 - 11:20 AM

Do you mean setting object a parent, am i wrong?

zxKbJnK.png

Try this.


In Topic: Previews Of Upcoming Games - May 2013

16 May 2013 - 08:04 PM

So I've recently started developing InsaneGear engine, a powerful tool for 3D and 2.5D Doom esque games, it's a packet of scripts and codes to get the engine going.
I still don't have a demo yet, but i'm using the InsaneGear engine for most of my projects at the moment.
If you'd like to get involved with any of those projects i will mention feel free to PM me :) (Note: These games are not meant to be full 3D!)

 

InsaneCoke

 

nEgiZDul.png

 

Spoiler

 

Stellar One

A sequel to Stellar Zero, a contest game that took 3rd place in GameJolt CHAOS contest. The InsaneCoke development will be resumed after the release of Stellar One hopefully. The level design is not finished yet, and the game will have a story line. Development process begun two weeks ago. I'm still improving a lot, so design HUD, GUI and elements/graphics may change in future. These pics aren't final yet! ;)

 

iDwXmxHl.png

 

Spoiler

In Topic: Thesnidrs Rim Lighting Example

26 April 2013 - 08:15 PM

This looks really nice man, too bad i don't own Game Maker Studio.

 

It'd be nice if someone would provide a .GMK or .GM8.1 :)


In Topic: Jumping To A Position Using Gml

25 April 2013 - 10:59 AM

I see the problem, you define the code to do it only once.

 

While you press the key the object jumps to that location x=450, y=90, the second time you press it it jumps to the same location, because the variable does not change.

 

 

It would be something like this; 

 

if keyboard_check(ord ("S")) x +=300 y +=200;

keyboard_clear (ord("S"));

if keyboard_check(ord ("D")) x +=450 y +=90;

keyboard_clear (ord("D"));

 

As in example, for walking to the right i would use something like this;

if keyboard_check(ord ("D")) x +=1

 

 

I doubt i am right, but if this works for you let me know. Good luck! :)