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japes00

Member Since 12 Jan 2012
Offline Last Active Today, 09:22 AM

Posts I've Made

In Topic: Win8_License_Trial_Version?

Yesterday, 11:54 AM

Yes it works.

 

It works by checking if the user is in trial mode or not, returns "true" or "1" if they are e.g.:

if (win8_license_trial_version()) {

 global.isTrial = 1

}

If you use it once at the start of the game it doesn't slow down your game at all. You wouldn't use it in a step event (hopefully) so it shouldn't affect your FPS.

 

Right that's how i thought it worked thanks...


In Topic: Analog stick help

02 September 2012 - 12:09 PM



http://gmc.yoyogames.com/index.php?showtopic=535473


This one would be great if the dead zone was explained abit more im no good with the math side of it all.

Do you not know what a dead zone is?

Or do you mean, you don't know how to set the deadzone?


No i understand what a deadzone is I just don't understand how they are set in yours example.

In Topic: Analog stick help

01 September 2012 - 04:07 PM

http://gmc.yoyogames.com/index.php?showtopic=535473


This one would be great if the dead zone was explained abit more im no good with the math side of it all.

In Topic: Analog stick help

01 September 2012 - 11:19 AM

Arusiasotto

I am attempting to add your example into one of my games..

1: I'm confused by how it follows a player? I already have a view, do I need to add a second view?  
2: There's not much documentation on which button is which. I have the basic 4 (and I need multitouch) UDLR, and I need 4 others for punch, kick, throw projectile, and shields. Other than that, I don't need any other buttons, and I need to get rid of the Menu button... so do I need to disable the rest or just ignore them (and not bother to code for them) ?


I had the same problem with the view :S still having it too.

In Topic: Analog stick help

28 August 2012 - 09:41 PM

Haha thats true its okay.