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Tehsalemplz

Member Since 21 Mar 2005
Offline Last Active Jun 02 2010 06:36 AM

Topics I've Started

Mysql Server List Pong

15 January 2007 - 07:05 PM

This is me showing off my serverlist in a game.  :]  In order to host a game, you need to have the port 2500 forwarded.  If you don't, you'll have to refresh until someone else hosts.  It only allows two players per game, so you might want to arrange a game with a friend.

Download RAR

Download ZIP


Screenshot :

Posted Image


And the game is pong, so don't even ask for a screenshot of the "gameplay." Lol.

This can be tested locally by opening two clients, hosting a game on one and joining with the other.

Platform Mmorpg Engine

22 December 2006 - 06:04 AM

After playing Sky Riders, I was pretty inspired to make a smooth platformer online.  Well, here's my attempt at an engine.  


Download Rar


Download ZIP

Please tell me how I could improve the smooth-ness of the engine without overdoing the bandwidth use.  Thanks for looking.

Posted Image

Right click on the server to add monsters and left click the monsters to remove them.

A Decent Orpg

13 December 2006 - 04:16 AM

Not named.
SERVER = ONLINE

STOP OFFERING CODING HELP.  I know it's (mostly) a cheap attempt to become a "part" of a project that's mostly done, and it's seriously bothering me that some people would ask if I needed help, after having done this much already.  I'm pretty sure it protrudes from the game that I have the ability to code whatever I need to code so don't even bother.  However, if you can provide professional topdown graphics then I will gladly switch them out.  Don't expect me to accept the first thing that comes my way, though.

WARNING: Requires a FAST PC; and preferrably, due to the surface usage, a graphics card with a minimum of 128mb.  I have not had this tested on very many slow computers and when it was tested they got around 15FPS.
To significantly increase your speed, close all windows using the "F", "C", and "I" keys.

I may or may not continue working on this, depending on the feedback, and if I do it will go along slowly.  So please leave feedback and glitches you find, because I know for a fact it's not perfect.

And don't ask me if the loading screens are real, because yes, they are.

Newly_Discovered made all the graphics. (With the exception of the items, ripped from Diablo)

So far what I have done:
-Client-side monsters with AI
-Inventory
-Equipment
-Stats
-NPCs
-Nice easy-to-use shop window that acts just like the rest.
-FULLY functional GUI.  (With the exception of the options button on the bottom right statbar.)
-Nice, clean graphics.  (Thanks to Newly_Discovered)
-Hotkeys
-Enemy-player level based color system.

Controls:
To set a hotkey, right click an item and then right click one of the slots in the bottom left corner.  F1, F2, and F3 switch sets.  Yes, they are all saved to your account, and no, they don't represent the amount you have in your inventory.
"F" - Equipment
"C" - Character
"I" - Inventory

Download RAR
Download ZIP


If you get an error saying to go download the new version and you JUST downloaded it, then it means I'm working on a new version.  Just check back after a while.


High Quality Screenshot ~provided by Morph from CoffeeShark~

While Loops And Views

25 November 2006 - 04:47 PM

Okay, I go into a while loop, right?
I draw a black rectangle with the alpha of .5 across the entire room.  That works.

Now I try to draw text, to show that the game is saving and not just frozen.

draw_set_halign(fa_center)
draw_set_valign(fa_center)
draw_text(view_xview+view_wview/2,view_yview+view_hview/2,"Saving...")

And finally I refresh my screen before going into the loop.

screen_refresh()

Now I SHOULD have "Saving..." in the middle of the screen.  And to confirm that something was wrong with GM, I drew a 100 by 100 rectangle where the middle of the screen should be, and once again, it was off.  And don't mistake me fo a noob, of course I centered the rectangle. ::lmao::  Nope, once again it's somewhere completely off from where I drew it depending on the view_xview and view_yview.  I think this is a problem with while loops because I tried:
draw_text(view_xview+view_wview/2,view_yview+view_hview/2,"TEST") //In the draw event
and it consistently stayed in the center of the view, no matter what.
Anyone got a solution?  Or  has anyone ever even run into this problem?

Third Attempt At An Orpg

24 November 2006 - 03:27 AM

After trying to make an ORPG two times already, hopefully I have enough experience to continue on until I have a succesful engine.  The engine is very developed and adding items is a cinch (since I used my RPGui engine) and I've already got attacking enemies clientside done  (no enemies in demo, though.  I would prefer to wait until the enemies are serverside)  I think it's a very clean engine but it has no good sprites, so if anyone is willing to faithfully provide me with sprites of the same theme then I'll gladly take up on their offer.  If you think you can, just be sure you can do it in RPG view.  And if I don't like your style too much please don't get disappointed if I reject your sprites.

Anyway, here's the final demo I'll be making before I go to sleep.  Noone is going to be online, so bear with me in testing it out. <_<
Also, don't forget to unequip items before logging off if you plan on logging back in.  I'm not sure how I'm going to do equipment saving yet.

http://www.rogepost.com/dn/hfn3

F- Close/open equipment
C- Close/open character window
I- Close/open inventory
Enter - Start talking
Left mouse button (pressed) - move

Screenshots
Posted Image
11/23/06

Thanks for looking, guys, and happy Thanksgiving!


I should add that the detail is in the code rather than the gameplay or sprites right now.  If you'd download the game and log in I think you'd notice that this isn't just another new GM user's first game.  I only posted the screenshot to avoid criticism from alot of the GMC.

Features:
-MOTD - Login screen
-Guaranteed logout save (Doesn't close until it's saved)
-Completed inventory, equipment, and stat system
-Automatic enemy following system (not in demo)
-Smooth mouse movement
-mp_grid pathfinding
-Chat (duh)

To be done:
-Enemies that're synched
-Shops
-Side-games (mining, fishing, etc.)
-Skills
-Classes