Two parallel universes have collided upon each other in a world full of blocks. It is up to you to get both Duo and his parallel self safely to the finish block at the same time. The faster you finish, the higher your score. However it isn't all that simple! They are both controlled at the same time, so whenever you move one, the other will move in unison and although they live in parallel universes, not everything will appear the same!
Give your brain a workout with this unique puzzle platformer like no other, featuring 60 challenging levels, 3 diverse worlds and a number of special blocks that will either help or hinder you throughout the game.
Features: ● 60 challenging levels ● 180 stars to collect ● 3 diverse worlds ● 7 unique special blocks ● Game Center achievements ● Innovative gameplay ● Retina support ● Fun colourful visuals ● Cute characters ● Play your own music whilst playing the game
Since updating to version 1.0.210, when I compile my game and create an ipa I am getting a message in the compile message box saying ' 'iPhone Developer': no identity found '. Is this normal? I had never got this before when compiling my game with a previous version of GMS.
This is what I get when I compile:
2012-05-29 20:38:41.034 Application Oven[259:1007] Temporary directory is /var/folders/n2/6z39ff4n095g9y6wf9kc3s280000gn/T/App-Oven.MBfZEz
'iPhone Developer': no identity found
2012-05-29 20:38:42.628 Application Oven[259:1007] /Developer
The game still saves as an ipa and is still able to go onto my iPhone so I am guessing it has worked, I just don't understand the no identity found message.
I also get a similar message when attempting to compile a distrabution ipa:
2012-05-29 20:45:36.166 Application Oven[340:1007] Temporary directory is /var/folders/n2/6z39ff4n095g9y6wf9kc3s280000gn/T/App-Oven.9taL5R
'iPhone Distribution': no identity found
2012-05-29 20:45:37.162 Application Oven[340:1007] /Developer
2012-05-29 20:45:37.992 Application Oven[340:1007] error: Failed to read entitlements from.......
It might just be a bug but when I start my game, it will always start in portrait. After turning the device it will switch to landscape and stay like that which is what I want. However, is there a way to force it to start landscape?
Note: I have checked landscape under orientation in the game settings so the problem is not that.
I've incorporated Game Center into my iOS game as I want to use their achievements system.
In the starting room I have used this code to login to Game Center:
However, after signing into a sandbox account I get the message: 'This game is not recognized by Game Center'.
Does anyone know the reason for this? Is there something I need to do on the Apple Developer side to register the game?
A lot of IOS and Android games now allow players to listen to their own music while playing games and I was just wondering if there was ever going to be an option to allow players to do this with games made using GMS.
I don't know about the Andriod but currently the IOS runner stops personal music upon starting it.
I fully understand why many games prevent personal music, mainly down to RAM and keeping the game running as fast as it can, which could be the reason why the runner stop it, but I just wanted to know if was going to be a possibility in the future.
It would be nice testing my game on the train with a variety of personal music playing and not just my music in game looping over and over. I've noticed other games published by YoYo Games allow personal music, such as 'Rick O'Shea' on IOS.