Yes
zip please. I dont take rar files and neither do a lot of people here. Zip must be compatible with Windows' Unzip. It is the forum standard.
Want to take a look my gmk: http://host-a.net/u/...IP_MAKER_2D.zip
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lollolc
Member Since 24 Nov 2011Offline Last Active Feb 18 2013 03:17 PM
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- Group GMC Member
- Active Posts 94
- Profile Views 2891
- Member Title GMC Member
- Age 37 years old
- Birthday April 4, 1976
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Gender
Male
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Interests
honda cbr 600 rr, car model dynamic combustion, trance music, FL Studio, Reason, Game Maker, SynthMaker,Internet and various software
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GM8
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Posts I've Made
In Topic: Is there a way to set the depth of an image?
16 February 2013 - 05:55 AM
In Topic: Is there a way to set the depth of an image?
16 February 2013 - 05:49 AM
I forgot to mention, cilck on the folder to load the ship, drag and drop ship, 2 clicks to appear and activate toobox.Yes
zip please. I dont take rar files and neither do a lot of people here. Zip must be compatible with Windows' Unzip. It is the forum standard.
Want to take a look my gmk: http://host-a.net/u/...IP_MAKER_2D.zip
In Topic: Is there a way to set the depth of an image?
15 February 2013 - 05:52 PM
there is the held, the pressed, and the release events... I guess you used the held event and if takes a moment, the depth is a few numbers below the top most so it takes a few steps for the depth to be topmost...
also the +- keys are tricky, try Up and Down to verify
for set as topmost, T, this should work
1) make a new object, call ShipStuffObj. set the parent to all your ship components to ShipStuffObj
on t pressed
var topd; topd = 100000;
with(ShipStuffObj) topd = min(topd,depth);
with (global.selected) depth = topd;
Hello.
I do not use step.
These days I tried, now works but still not perfect.
I had to set depth 50 to be acceptable.
Depth 50, sometimes it works with a click sometimes serve 2-3 clicks.
Want to take a look my gmk: http://host-a.net/u/...IP_MAKER_2D.zip
In Topic: Is there a way to set the depth of an image?
13 February 2013 - 02:32 PM
how about
on + pressed
with (global.selected) //otherwise, we continue, and use the ID to move the ship
{
depth -= 1;
}
on - pressed
with (global.selected) //otherwise, we continue, and use the ID to move the ship
{
depth += 1;
}
and in you ship parts create
depth = -y;
It works.
There is a problem: I have to hold for a few seconds to change depth.
I've tried: left mouse button and keyboard left. (ok)
Left mouse key pressed and press left does not work. (no)
In Topic: Is there a way to set the depth of an image?
13 February 2013 - 07:21 AM
I got what I wanted.
Thanks for your help.
Now I am able to set depth to every single ship part.
Even if it is a duplicate I am able to do so.
I was able to achieve this using different keys for different perofondità.
Is there a way to use the same key or the mouse?
This is what I did:
objship1:
mouse Left Pressed:
global.selected = id;
objshipdepth:
Create:
global.showt10=false
global.showt11=false
global.showt12=false
global.showt13=false
press 1-Key:
with (global.selected) //otherwise, we continue, and use the ID to move the ship
{
global.showt10=true
depth = y+1;
}
press 2-Key:
with (global.selected) //otherwise, we continue, and use the ID to move the ship
{
global.showt11=true
depth = y+2;
}
press 3-Key:
with (global.selected) //otherwise, we continue, and use the ID to move the ship
{
global.showt12=true
depth = y+3;
}
press 4-Key:
with (global.selected) //otherwise, we continue, and use the ID to move the ship
{
global.showt13=true
depth = y+4;
}
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