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azcodon

Member Since 20 Nov 2011
Offline Last Active Mar 12 2013 12:17 PM

Topics I've Started

Importance

11 March 2013 - 09:00 AM

after one year i m waiting for GMS updating,i saw one basic mistake
if you do 'Create Application' in window,GMS compile the script 'gml' that you can read it by notepad>>>>game is not safe
if you do 'Create Application' in HTML5,GMS compile non-script (before it get).all gml is encode in one file 'index'>>>>>game load very slowly

Functions Of Networking Is So Trouble

10 March 2013 - 02:37 PM

why dont you make functions simply?
server :create-listen-receive-respond
client:create-connect-send-receive
in the current its so troulbe to use
if you can not fix this functions you could give a example about CHAT 'hello GMS' that like p2p

problem for client side

09 January 2013 - 04:52 AM

anyones can show me two things follow:
1/ How to load client in specify.Like you know when you open webgame,it load client so long and the most of java script is same.i want to devide in many part then it only loaded as called
2/How to auto updated client.If you fix the code,it would updated whenever you online
Thank for help

A trouble question

09 December 2012 - 09:33 AM

when i release a game which is code in GM:studio,the main program is encrypted.if a player connect to my game ,it will download  main program above.So you can use internet option on browser to open and see this main program in encsrypted surely
I want to know hacker can decrypt this main program then edit it?

yoyogame have not still supported to html5?

08 December 2012 - 02:07 PM

i bought gm:html5 for one year until now it didnot give anymore