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Molinware

Member Since 08 Nov 2011
Offline Last Active Yesterday, 07:08 AM

Posts I've Made

In Topic: Ouya Console For Gm:Studio Owners

17 April 2013 - 08:12 AM

OUYA can already play straight .apk files though, correct? So what needs to be modifie other than the gamepad support and added options in the Global Game Settings? (I'm asking purely from curiosity as I assume there's much more to it than that.)

 

 

Controllers, IAP, activation, advertisement. It isn;t a whole hell of a lot, but it's best to have the product on hand to make sure it is being done right. Patience padawan, the console should either be in the mail or in their hands.

 

Also There's something wrong with the fps if I'm not mistaken


In Topic: Ouya Support Patch

21 March 2013 - 09:58 PM

gmc.zip link, not working


In Topic: Kongregate Api Extension

10 March 2013 - 12:14 AM

This is what I needed, Thank you :)

In Topic: Basic land generator (No Lag)

09 March 2013 - 06:31 PM

I want it :(

In Topic: OUYA

30 January 2013 - 12:07 AM

Unless the player 2 gamepad has seperate key assignments, don't expect too much there. At the moment, GMS doesn't actually read gamepad buttons as gamepad buttons, but as keyboard buttons that these gamepads have been mapped to. Without access to the entire Android Keymap, we are pretty much cutoff unless one of the java people can get a hackstention work around going.



That's what I'm doing. I am messing around the runner, I have integrated the ouya sdk to game maker. But the sdk is not fully functional yet. This is what stand between me and the 4 controllers.