Jump to content


Overloaded

Member Since 27 Oct 2011
Offline Last Active Today, 12:20 AM

Topics I've Started

[Source Control] Svn Problems

02 April 2013 - 12:39 PM

Hello, it's my first time using source control and I'm having problems to make an already existing project source-control supported. I'm using Tortoise SVN and assembla.com (free). My GMS is v1.1.872 and when I try to support my project, it gives the following message in the source control tab:

 

 

 

svn: E180001: Unable to connect to a repository at URL 'file:///C:%5CUsers%5CManolis%5CDocuments%5CDoxy%20GamesTDotD'
svn: E180001: Unable to open an ra_local session to URL
svn: E180001: Unable to open repository 'file:///C:%5CUsers%5CManolis%5CDocuments%5CDoxy%20GamesTDotD'
svn: E180001: Unable to connect to a repository at URL 'file:///C:%5CUsers%5CManolis%5CDocuments%5CDoxy%20GamesTDotD'
svn: E180001: Unable to open an ra_local session to URL
svn: E180001: Unable to open repository 'file:///C:%5CUsers%5CManolis%5CDocuments%5CDoxy%20GamesTDotD'
svn: E155007: 'C:\Users\Manolis\Documents\GameMaker\Projects\TDotD.gmx\background' is not a working copy
svn: E155007: 'C:\Users\Manolis\Documents\GameMaker\Projects\TDotD.gmx\background' is not a working copy
Skipped 'background'
Skipped 'Configs'
Skipped 'fonts'
Skipped 'help.rtf'
Skipped 'objects'
Skipped 'paths'
Skipped 'rooms'
Skipped 'scripts'
Skipped 'sound'
Skipped 'sprites'
Skipped 'TDotD.project.gmx'
Summary of updates:
Summary of conflicts:
  Skipped paths: 11
svn: E155007: 'C:\Users\Manolis\Documents\GameMaker\Projects\TDotD.gmx' is not a working copy
svn: E155007: 'C:\Users\Manolis\Documents\GameMaker\Projects\TDotD.gmx\background' is not a working copy
 

I can't understand what's wrong, anyone knows that must I do?


[Solved] It'S The Final Countdown!

27 March 2013 - 12:01 AM

Ok guys, I'm contunuing development on my GMC Jam 9 game, The Drop of the Drop. There is a power-up, which when the player collects it, it's effect lasts for 10 seconds and a countdown timer appears. The variable of time is: immclock

 

Also, I want when the effect is no more, the timer will disappear. Everything works fine, expect I don't know how to make the variable getting lower by 1 every second. I tried using alarms, the variable stays 10.

The boolean variable immpower checks if the power-up is collected.

My room speed is 60.

I'm using GameMaker: Studio Professional v1.1.872 on Steam.

 

Create event of the player:

 

 

immclock= 10;

 

 

Step event:

 

 

if(global.immpower == true) {alarm[3] = 60;}
else {immclock = 10}

Alarm[3] event:

 

 

immclock--;
alarm[3] = 60;

Draw event:

 

 

 

draw_self();
if(global.immpower==true){draw_text(view_xview+0, view_yview+20, "0:"+ string(immclock))}
else{draw_text(view_xview+0, view_yview+20, "")}

The timer stays 10 until the effect is over, and doesn't change.

 

 I also tried putting instead of the current step event code, to put this:

 

 

 

if(global.immpower == true) {immclock--;}
else {immclock = 10}

It works, but it doesn't get lower every second by 1.

 

 Anyone know what to do? Thanks in advance.


Image_Alpha Part Of Sprite

14 March 2013 - 04:14 PM

Hello there. I'm currently improving my GMC Jam 9 game, The Drop of the Drop (oh yeah, it will be awesomePosted Image). I'm trying to improve the drops' alpha, but the drop sprites have a black region too, which I don't want to be affected by alpha. My current code is this:
image_alpha = 0.5; //The number is only for testing purposes, it will propably change later

Big lines of code, right? Posted Image
But, it affects the whole sprite and I don't want that. I've tried using masks, but the problem exists. So, do you have any idea what should I do?

Thanks, in advance,
D4RknEZz... I mean OverloadedPosted Image

Age Of Empires

13 March 2013 - 05:29 PM

That's right. Age of Empires II, one of the most epic games ever, is re-made in HD and coming to Steam April 2013.





IS ANYONE HERE AS EXCITED AS ME?biggrin.gifbiggrin.gifbiggrin.gifbiggrin.gif

EDIT: Meh, I'll change this topic, I'll make it an AoE general discussion. I'm VERY surprised that there isn't one already.dry.gif


Same Colors?

02 March 2013 - 06:55 PM

Hello there... I was searching the manual and I went to the color page. I saw that c_ltgray and c_silver look EXACTLY the same, and the manual says that they have same value (12632256). I tested this on the game too, just to see if it is a manual typo, but they look same in the game too. Is there any reason that YYG has the same color with 2 different names? Or is it a mistake?

EDIT: I'm using GMS Professional (Steam) v1.1.844