I'm adding banner ads to a game, however Apple requires (as does my game anyway) that I pause the application if an ad is press which temporarily then draws over the whole screen.
I can't see a way to do this, am I supposed to be testing for ads_engagement_active?
Problem here is this function seems to have been broken recently... Does that mean its currently impossible to implement any ads in GM projects? I figure there must be another way, as this ticket in the tracker is only marked C priority.
Anyway help would be really appreciated.