1. This is my code for a friend on zombie night that only follows you:
Create:
enemy=obj_player_pistol mode=0 wait=0 sx=0 sy=0 i=1Speed = 5; image_speed=0Step:
if instance_exists (obj_player_pistol)
{
mp_potential_step (obj_player_pistol.x,obj_player_pistol.y,Speed,0)
image_angle=point_direction(x,y,obj_player_pistol.x,obj_player_pistol.y)//looks at player
}Collision with good_parent (player etc.)var dir,lx,ly;
dir = point_direction(other.x,other.y,x,y);
move_contact_all(dir+180,-1);
lx = lengthdir_x(1,dir);
ly = lengthdir_y(1,dir);
while (place_meeting(x,y,other) && other != noone) {
x += lx;
y += ly;
}
repeat (2) {
x += lx;
y += ly;
}
move_bounce_all(1); However it gets to the player and totally blocks him and I need it to follow but not do anything so if I turn around it will move away so I can move.2. In my menu the new button works but if I press it quit go to menu and press load it works but if I press new it does the same as if I press load because persistent is ticked off because of my pause, how do I fix this?
3. For survival mode how do you do online highscore tables?
4. Thid is in my controller object's draw event:
draw_healthbar(view_xview[0],view_yview[ 0],view_xview[0]+99,view_yview[0] +20,health,c_black,c_red,c_lime,0,true,true)But it draws it in every screen I go to after I create it!
I will put up more in the future.



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