No, my other game is for retail.
This is a fun project.
This is deffinantly not turn based.
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GeothermalDuck
Member Since 27 Feb 2005Offline Last Active Feb 21 2010 08:24 AM
Community Stats
- Group New Member
- Active Posts 326
- Profile Views 1179
- Member Title GMC Member
- Age 24 years old
- Birthday October 14, 1988
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Gender
Not Telling
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Location
Australia
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Interests
Game making... Duh.
Posts I've Made
In Topic: Platform Pokemon Game
01 May 2009 - 11:48 PM
In Topic: A Game About Germs
30 April 2009 - 04:51 AM
The first thing that popped in my head was a toilet bowl.
How many games take place in a toilet bowl?
More seriously, maybe you can breed and have your grems follow you like homies.
Objectives could be like procreating as much as you can, and then take your offspring and feed them into open wounds of small insects and mamels.
How many games take place in a toilet bowl?
More seriously, maybe you can breed and have your grems follow you like homies.
Objectives could be like procreating as much as you can, and then take your offspring and feed them into open wounds of small insects and mamels.
In Topic: Platform Pokemon Game
30 April 2009 - 04:33 AM
I tend to agree with ryaths more.
Having the moves the same but make them stronger.
for example:
Squirtle
-Tackle
-Water Gun
-Bite
-Defence Curl
Wartortle
-Headbut
-Water Pulse
-Bite
-Withdraw
Blastoise
-Skull Bash
-Hydro Pump
-Crunch
-Protect
These will obviously not be chosen in a turn based fashion, but in real time.
So the names won't really come into the game...
Having the moves the same but make them stronger.
for example:
Squirtle
-Tackle
-Water Gun
-Bite
-Defence Curl
Wartortle
-Headbut
-Water Pulse
-Bite
-Withdraw
Blastoise
-Skull Bash
-Hydro Pump
-Crunch
-Protect
These will obviously not be chosen in a turn based fashion, but in real time.
So the names won't really come into the game...
In Topic: Making Sprites Fade
28 April 2009 - 01:20 PM
draw_sprite_ext(sprWhatever,0,x,y,1,1,0,image_alph
a,c_white)
-acrog2
Thanks, you got the last two mixed up. After this pointed me in the right direction I found it's really this.
draw_sprite_ext(sprWhatever,0,x,y,1,1,0,c_white,im
age_alpha)
In Topic: Platform Pkmn Fighting Game
28 April 2009 - 09:30 AM
Nice work guys, just a little busy at the moment to sort out credit and stuff.
Porygon is awesome, I like how he doesn't slide along and actually moves his treds.
Good stuff, but please post your ideas here in my Ideas post
Porygon is awesome, I like how he doesn't slide along and actually moves his treds.
Hmm, just thinking about gameplay. I think that it could work if each Pokemon had just a couple attacks or something. Not sure. that way, as Pokemon evolved, they could have like one attack overlap and another new one. I'm not sure how many attacks you wanted.
If you could give me a list of the animations you want it would be very helpful.
Good stuff, but please post your ideas here in my Ideas post
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