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tempesttime

Member Since 19 Sep 2011
Offline Last Active Jul 05 2012 10:46 PM

Topics I've Started

Tales of styled Game

18 May 2012 - 08:35 PM

Hey everyone,
at the beginning of this school year, I began working here-and-there on a game, specifically the battle system of the game. I have attempted to nearly replicate the LMBS the 2D tales games use. I was hoping to find a group of people who would be interested in working on the rest of the game with me. Ideally, I would like to create an original story, and characters if that is do able. I would need the following people:

  • Story/Script Writers (if you can write dialog really well
  • Music composers
  • Voice actors(maybe, if game maker can handle it. someone tell me if this is possible)
  • Spriters (Unless we can manage to make 3d characters)
  • 3D Modelers (I am a model maker too)
  • Texture artists (must understand UV mapping)
  • Programmers


There are a few rules before you consider joining that you should know:
  • You must have knowledge about the programming mechanics, art styles,and story elements that were used in the previous Tales games (you don't need to know them all, but the more you know the better)
  • If you have an idea that you want to implement, please contact me first. I want to make sure it won't clash with other people work
  • On a relatively similar note, please make sure that you are each working closely with each other to ensure that your work looks the same. What I mean by this is that we want everything to look like it was done by one person, one style (for example, the artists need to strive to have their art compliment each others art)
  • You must be willing to try new ideas and must be able to take suggestions
  • I suggest downloading Skype (we need to be able to communicate and I find that Skype is a quick and easy way to do that).
The last thing I need from you guys is an example of your past work in the field you want to be in.

Please let me know what you guys think about all this; feedback is key.
Thanks
~The Tempest

Path Collisions

18 May 2012 - 06:45 PM

Please let me know if this topic doesn't belong here.
I am making a game and I am working on replicating the "Tales of " 2d battle system. I am currently working on adding Back Steps and Forward Dashes through the use of paths.
I was hoping someone could help me with a few things. First, when my paths collide with a wall, my character gets stuck to them, and can't move at all.
The other question I have, which is the more complex one, is if it would be possible to maintain the vertical movement in the path, just not have the horizontal movement (so you can keep back jumping against the wall, you just won't go anywhere).
Thanks in advance :)

Attacking Sequence

19 September 2011 - 05:28 PM

Hello GMC.
I am currently working on a project in school and I am ahead of most of my classmates in the program. Because of this, I decided that I wanted to put a code into my game. The game style is a platformer with some fighting aspects. I currently have my characters standing animation OBJECT linked to an OBJECT where the character attacks. Just to clarify, it is NOT just a change in sprites, it is an actual change in objects .

Here is a list of names I will use in my description:
Standing object- the object which contains the character standing
Attack 1- the object which contains the first attack sprite
Attack 2- the object which contains the second attack sprite

Description of what currently happens:
My character starts facing the right (this is one object to iteself). Upon pressing the x key, my character changes into another object (Attack 1) where he attacks once with his sword. After the animation of the sprite used in the object has finished (animation end) he returns to the starting pose.

To put it in visual terms-

Standing object---x is pressed---> changes into Attack 1---once animation ends--->returns to Standing object


What I would like to happen:
When the player presses the x button as the standing object, the character changes into the Attack 1 object. If the player presses the x button AGAIN in the attacking animation, have the character change into another, DIFFERENT attacking object, Attack 2, at the end of Attack 1. If nothing is pressed, at the end of attack one, the character changes back into the Standing object. At the end of attack 2 the character returns to Standing object.

To put it in visual terms-

Standing object---x is pressed--->change to Attack 1---if x is pressed again--->at animations end change to Attack 2---at animation end--->change to standing object
____________________________________________|
____________________________________________---if no button is pressed--->at animations end change to Standing object

If you could please let me know what I should do and what would be the best way to achieve the results I was hoping for, I would greatly appreciate it.
Thanks again everybody.
~Tempesttime