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LegacyCrono

Member Since 26 Feb 2005
Offline Last Active Feb 10 2013 04:15 AM

Topics I've Started

Skins

29 September 2011 - 01:38 PM

The latest update supports user-defined skins.

User defined skins are now possible, use SkinBuilder to make them, place them in %applocaldata%\GameMaker-HTML5\Skins directory. If you save code editor colours into that directory as well with the same name as the skin (with the .col extension) then that will be loaded at the same time. See preferences to select a skin. NOTE: Icons cannot be changed at the moment, though we are working on a solution for this


Link-Rank (developers of VCLSkin, that GMHTML5 is using) has some skins available for download on their site. They don`t really work with GameMaker (white fonts on white backgrounds...) but they can be edited on the SkinBuilder, so we already have a bunch of neat skins (almost) ready to use. :thumbsup:


Skin Pack A DOWNLOAD

Skin Pack B DOWNLOAD

Microsoft Zune skin DOWNLOAD
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Office 2007 skin DOWNLOAD
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Mindbane

24 August 2011 - 07:57 AM

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Last weekend I participated on Ludum Dare 21 and developed a 2D platform game called Mindbane. It's slightly inspired by VVVVVV. Traverse through the maze avoiding obstacles, manipulate physics, and try to find all the five spirits. It has two endings.

Download - Download Mindbane / Mirror
Entry page - http://www.ludumdare...n=rate&uid=3093

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IndieCity

07 August 2011 - 09:17 AM

You may have heard of IndieCity by now. To put it simply, IndieCity is a platform for indie game developers to put their games, not differently from how Steam does. Developers can register and submit their games and sell them there. The approval process is a breeze - if it's not mainstream and don't violate laws, then it's a-ok.

IndieCity also has a neat SDK available for registered developers called ICELib. It features achievements, leaderboards and even DRM. Right now the ICELib is in its early stages and more features has yet to be implemented. It also has some scarce support for engines (more on that later).

It also has one of the best revenue shares around. If you don't to deal with their SDK, you get 75% of the sales. But if you use the SDK which has Achievements, Leaderboards and DRM (and really, why the hell wouldn't you), you get whooping 85% of the sales. During the beta (from now until the launch) only games that uses the SDK can be submitted.

If you want to know more I recommend to read the following articles:
http://www.gamasutra.com/view/news/35800/Interview_Why_IndieCity_Is_More_Than_Just_An_IndiesOnly_Steam.php
http://www.rockpapershotgun.com/2011/08/03/indiecity-the-one-stop-shop-for-indies/


Now, about the ICELib. As I said, the library is still in its early stages and the current version is pretty crude. It's distributed as a COM library composed of three DLLs. Game Maker doesn't really support those DLLs, but I'm already working in a wrapper to solve that. So far, I got game session and achievements working. Next up are leaderboards. I expect to have this wrapper packed in an extension for GM next week and make it available to other Game Maker developers that are adhering to the IndieCity platform.

So far, not so much to be shown:
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So, what are you waiting for? Go register as a developer on their website! After registering, you'll receive an invite code shortly. After that you'll be able to download the SDK and start working in your game.
http://developers.indiecity.com/

Extreme Fishing

26 February 2011 - 03:31 PM

Extreme Fishing


Kill fishes to acquire meat and please Poseidon. Swim among dangerous spikes and mines in search for bigger preys, and destroy every single creature that dares to surge between you and the glory. Charge your energy and unleash devastating combos to guarantee that nothing will escape your wrath!

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- Frenetic harcore action!
- Become the best of the world on the online highscores!
- Punk Piranhas! Clown Fishes! Nazi Sharks! Eight different and unique fishes to annihilate!
- Use harpoons, lasers and even torpedos! 31 combos available!
- Original soundtrack created by @harielz!


CLICK FOR DOWNLOAD!
An update will be released soon with new features and a more balanced difficulty. Keep tuned!

FAQ

Spoiler

Fate of Mankind

24 December 2010 - 06:36 AM

FATE OF MANKIND


"Fate of Mankind" is a simple platformer I've created for the last Ludum Dare 48 hours competition. LD48 challenges you to create a game within 48 hours, only by yourself. For the Ludum Dare #19 the chosen theme were "Discovery".
This is the first LD48 I've joined. I wasn't sure if I'd be able to finish it on time, but somehow I managed to get it done after 32 hours of work.

DOWNLOAD: Click here (2.75MB)
Development timelapse: Watch on YouTube
Page at YoYoGames: Click here
Page at LD48: Click here

Review at Bytejacker: Click here
Review at IndieGames: Click here


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I'm currently working on an extended version with all the features I planned for the game. The current version isn't totally what I was aiming for. I had to finish it quickly to make it on time, and I'm not entirely happy with the result.


FAQ:
Spoiler



Have fun!