here:
if mouse_check_button_pressed(mb_left) && !place_meeting(mouse_x,mouse_y,OBJECTBLOCK) { instance_create(mouse_x,mouse_y,OBJECTBLOCK); }
thats all i can think of righ now
Do I apply it to the player in an Execute a piece of code?
'cuz it doesn't work. ):
It still only puts the object over the player, and it isn't aligned to the grid. I should have included that in the first post though...



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