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justbegun

Member Since 11 Sep 2011
Offline Last Active Sep 25 2011 07:22 PM

Topics I've Started

Flamethrower Effect

25 September 2011 - 08:39 AM

Hello. I am creating a scrolling shooter, and I need a flame thrower effect for my flame thrower. Like when you move right or left, the flaming bit in the top will follow the player the slowest. I have thought about using different sprites for the object, which change as the player moves, is there a code for this. Say when the player move right, the flame will follow later on.

DIAGRAMS - try to ignore the stripe, the o's are the flame.

MOVE RIGHT

---oooo
oooooooo
---oooooooo
------oooooooo
---------oooooo
-----------oooo
------------oo
-------> (PLAYER)


STAY IN ONE POSITION
----------oooo
--------oooooooo
--------oooooooo
--------oooooooo
---------oooooo
----------oooo
-----------oo
-----> (PLAYER)<-

MOVE LEFT
----------- oooo
---------oooooooo
-------oooooooo
------oooooooo
----oooooo
--- oooo
---oo
(PLAYER)<-

Thanks in advance :)

How to unsleep or stop sleeping ?

19 September 2011 - 05:54 PM

I have a question, how do you simply UNSLEEP the game when we slept it before? Is it possible? Or do we only able to set timer to it?

Thanks in advance ;)

Need Suggestion for Scrolling Shooter

19 September 2011 - 05:40 PM

Hey guys :)

I am working on my very first game project! It is a super simple oceanic top down scrolling shooter (I dont even use views!) which was built up from the tutorial scrolling shooter (1945). Its called Ocean Shooter, where the main character shoots enemies underwater. The enemies, notably, are robotics. I don't want to give much spoiler about the game, as I want it to be quite a surprise.

I just need suggestions, especially about enemies. What enemies do you expect, or you think, would be good to be in a top down scrolling shooter? What kind of 'em? Weapons? How bout bosses? Note in mind, that I just installed game maker a few weeks ago, and I only use drag and drop as they call it, so I cant do to complicatedly programmed enemy. I don't want too much or specific suggestions, as I dont want to lose originality of my game.

Note also, I just want to know your opinions, Im not actually doing all your suggestions, sorry if it sound a bit harsh :D

Thanks in advance, I use very basic programming in GM. ;)

Character Switch PROBLEM

17 September 2011 - 01:29 PM

Im making a scrolling shooter game, which in a mode, the character is able to switch to another character. I figured out everything about how to switch it, and variables and stuff. It works normally, with one SIGNIFICANT problem.

I used key press C to switch, and this prevent it from actually working. When I press c, it turns very very very very very quickly into another character, but it turns back again into the first character, obviously because when I press C, my action of pressing C still affect the event in the secondary character, turning it back again into the first character.

I can see this, because, when I put the button Z for the second chara to change to the first one, it works.

The logic

First Character -> (press c) second character -> first character (it changed into first character again because the press c still affect the second character)

It works when (but I don't want it this way, because i want to switch only using one button),

First Character -> (press c) second character -> (press z) first character


Please try to understand the question, and try to help me, this is a very significant problem. Thanks in advance.

Make the transparent part of the sprite unsolid !

14 September 2011 - 02:40 PM

I have a question, how do you make the transparent part of the sprite unsolid, but the un-transparent part solid ?

Say I have a 100x100 sprite of a circle, the black circle is only 15x15. But I only want to make the black circle solid, but the rest of the area (which is transparent), unsolid.

Why do I want to do this? The answer is say I want to make an animated sprite, of a small circle moving up and down, I only want the circle to affect the enemy, not the whole sprite. Please help, thx :)