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Stian Aune

Member Since 24 Feb 2005
Offline Last Active Jun 25 2012 11:16 PM

Topics I've Started

Unable to resize window in Windows runner

31 May 2012 - 10:16 AM

Hello.

So I am playing around with Game Maker studio, and when I start a game in fullscreen 1920x1080, and then set it to windowed mode and then resizes the window to 640x480, it will only result in a 640x480 view stretched out over a 1920x1080 window.

This is the relevant part:
view_wview = global.res_h;
view_hview = global.res_v;
view_wport = global.res_h;
view_hport = global.res_v;
window_set_fullscreen(global.res_f);
window_set_size(global.res_h,global.res_v);

In this case, global.res_f is set to 0, global.res_h is set to 640 and global.res_v is set to 480.

Is this a bug or is my code lacking something?

EDIT: Yeah, I forgot to put this in the Windows subforum. Sorry for that.

Locking screen orientation (Android)

08 April 2012 - 10:24 AM

Hi.

Is there a way to set and lock the screen orientation while the game is running?

I'm playing around with the yoyo functions (virtual buttons and so on) and I would prefer the screen to be locked in a landscape orientation. Is that possible?

3D model request -- human model

23 April 2011 - 01:18 PM

Greetings, fellow GM'ers.

As few of you have noticed, this post have been edited. The request was huge indeed, a human model is no trivial task. It is, however, needed for me to conteniue make the engine.

Nevertheless, I would want a avaragely sized humanoid shape that has the needed bones and limbs so I can make the basic engine. Details:
- Some animations (idle, walk, swing 1h sword with right hand, swing 2h greatsword)
- A bone for 1h sword to be attached, as well as one for a 2h sword and one on the back for shiething the weapon.
- The renderer supports metric/imperial units in 3DS Max at least, so 1m is 1m in-game.

Thanks in advance.

Sprites and other graphics wanted.

29 March 2011 - 07:43 PM

Project temporarily ceased due to possible fusion with other (3D) project.

Hi fellow GMC'ers!
(~20 % done with the basics. Started on map design. Still composing music. Background story ~50% done.)

I have started on a new project on a new adventure game. I am getting decent at scripting again after a little "hiatus" from Game Maker. I tried to make a thread on requesting graphics a year ago, but it died soon after when I really had no directions on where my project was heading. (That was a different project.)

Basic apsects of the story.
The protagonist is on a road trips with his friends. Suddenly, all of them feel an unpleasant breeze, although there are noe open windows. After a while, their GPS' signals turn distorted, and eventually, the device crashes. Furthermore, they end up at a dead end, and starts walking into the forest in hope there are some cabins there of any sort, but the search was futile; the only thing they managed to find was some ruins. The ruins was a formation of seven pillars, which are shaped differently. surrounding a small area. The protagonist enters the area out of curiousity. Then, he wake up in a small, dark room completely alone, and has to find his way out only to notice that he is in the same forest, but the road, vehicle, his friends, and everything is gone. He find the same formation of pillars again, but this time, all of them look exactly the same. *Spoiler of end* He have entered an alternate reallity, which is only formed in his head; he, himself is only lying fainted where he originally was.
This is the (half-arsed) temporary version of the background story.

Here are some highlights from that thread. I want to keep the graphics in this kind of style:
http://img534.imageshack.us/img534/7443/tiletest2.png
http://img684.imageshack.us/i/chara.png/
(Grand thanks to Bahototh for both of these; I don't know if he's even around anymore...)

If you've got any questions, don't hesitate to ask.

Request list (will be edited)
- Loot items (16x16; coins, health items, arrows, and so forth) (1 cr)
- Buildings (Various; Must fit with the style. Doesn't have to belong to a certain age/epoke, but not a 20/21st century house or anything futuristic.) (5-10 cr)
- Trees (64x64; variosu sorts, except palms and other tropical species.) (3 cr)
- NPCs (Same size ascharacter; Villagers and other people. Female and male, children and adults.) (2 cr)
- Enemies (Various sizes (32x32 - 64x64); You're fantasy's the limit.) (2 cr)
- Redressed version of the character to fit better.) (1 cr)
- Terrain (32x32 tiles) -- mountain, lakeside, village, forest. (depends on size)

I'm a horrid pixel-artist myself, so help would be greatly appreciated.

CREDIT SYSTEM:
50+ Personal logo (of your choise) shown in credits
10~50 Bold name in credits
1~10 Name in credits
Credit point will be given according to quality, so the numbers in paranthesis above are only a guideline, and twice might be given for oustanding sprites.)

(Major edit april 2nd)

Cheers! ;)

EDIT AGAIN:
For reference, here is a simple screenshot: Posted Image

Uploaded with ImageShack.us

Tilesets And Sprites Wanted For Rpg Game

29 December 2009 - 12:31 PM

Hi!

I want so badly to make a game that has almost the same gameplay as the older Legend of Zelda games like Link to The Past. However, I do not want to make a ripoff or a fan-game. First of all i need some original tilesets for a village/town, the field, mountains, dungeons, etc.
I have found a great engine for zelda games, and i have decent skills at GM (though little rusty after my long break).

Simplified story:
You're trapped into an another world. The only way out is to defeat the evil in this wolrd. To do so, you have to use the powers of the elements fueled by the power of light to break into the castle and bring the evil to an end. But the power of the four elements and light are scattered around.

Here's a list: I overline what's done and add new requests when I find a need for it

Tilesets:
- Field/village/forest (Babototh?, at least the "field" part of it?)
- Inside of houses
- Inside of caves
- the "levels" (floor, walls, passages, locked doors, lower and higher level of the room etc.)
- first (theme: the element of earth)
- second (theme: the element of fire)
- third (theme: the element of water)
- fourth (theme: the element of air) (please make a sky background because this level is meant to kind of hover in the air)
- fifth (theme: light themed, don't need to be too fancy)
- Sixth (simply a castle)

Sprites:
- Main Character (32x24) (Babototh)
- Weapons
- Bow (32 x 32, Arrows also)
- Bombs (32 x 32)
- NPCs (villagers for instance, good guys generally)
- Enemies (be creative, annoying small ones: 16x16, normal sized, 32x32, more powerful 48x48)
- HUD sprites (kind of wooden theme)
- "donut" life meter (red) 81 frames for values 0-80
- similar magic meter (green), 81 frames for value 0-80
- Indicators for what weapon or action is aligned to that key

More will be added soon as I get some sprites and gets to work with them.

I'll make a credit system:
50+: Banner when the game starts + bigger fonts in credits
25+: Bigger fonts in credits.
1+: Mention in credits

Tilesets: 5 - 20, depending on size, importance, and quality
Sprites: 1 - 5, depending on quality and importance

Credits: (Credit given once the work is close to, or complete)
Babototh - 5 credits

If you've got any questions or if my post is lacking some details, please inform me and I'll help you out.