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teej
Member Since 24 Feb 2005Offline Last Active Feb 13 2013 04:57 PM
About Me
Hi its me Teej, I've been using Game Maker since 2004. I've first knew of GM from web searches about game making engines and since then I have never switched to another programming language for making 2d games. My first attempts on making games were horrendous so I needed a resource... and so I found Game Maker Community, which has been a primary resource of tutorials, discussions, faqs, existing games, as well as links to other good resources. Concurrently I also learned the need of graphics, thus begin the venture on pixel art and sprite creation, as well joining other related communities. My skill set in Game Development... I've done most of the different kinds of work pertaining to game developing, but I reckon my best skill is creating Graphics. My programming skill is I think good enough to make a full featured game or application software. My skill on music and audio production is decent... I can use some audio/music editing programs and create decent background music or sound effects.
I like collaborating on game design... discussions, chats, generating ideas, everything... I've done that before with several people I've been collaborated with. It's really fun activity.Game Maker is a superb game development tool, so good that they've let me use it for my (and my college mates') mini-thesis in back in college. The most game genre I favor the most are Role Playing Games, Strategy, and Puzzle games. I seldom complete a full game though, the ones I do really complete using GM are Application type utilities.
To see more of my stuff well then please visit my new site named Teej Creations (will be renamed to Tradnux Games). Here's my site: http://www.tradnux.com/... I will transfer to an owned domain and host soon so stay tuned.
Have a pleasant stay in GMC!
Regards,
Teej
I like collaborating on game design... discussions, chats, generating ideas, everything... I've done that before with several people I've been collaborated with. It's really fun activity.Game Maker is a superb game development tool, so good that they've let me use it for my (and my college mates') mini-thesis in back in college. The most game genre I favor the most are Role Playing Games, Strategy, and Puzzle games. I seldom complete a full game though, the ones I do really complete using GM are Application type utilities.
To see more of my stuff well then please visit my new site named Teej Creations (will be renamed to Tradnux Games). Here's my site: http://www.tradnux.com/... I will transfer to an owned domain and host soon so stay tuned.
Have a pleasant stay in GMC!
Regards,
Teej
Community Stats
- Group GMC Member
- Active Posts 840
- Profile Views 7594
- Member Title The PIXEL'er
- Age Age Unknown
- Birthday Birthday Unknown
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Gender
Male
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Location
The Philippines
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Interests
RPG, Graphics Design, GM Made Programs, Puzzle Games, Word Games, Pet RPG, Tactics RPG.
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Version
GM8
Contact Information
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AIM
teej043@aim.com
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MSN
teej043@hotmail.com
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Website URL
http://tradnux.com
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Yahoo
teej043@yahoo.com
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Skype
teejdeguzman
Topics I've Started
GM 8.1.141 Program Instance Slow Loading
07 July 2012 - 10:28 AM
I'm using my GM8.1 on 2 different (fast cpu) computers on 2 different internet connections, and yet both instances takes about a minute or two before it show its GUI on the screen. Do I need to reinstall it?
working directory inconsistency?
21 February 2012 - 01:31 AM
I am not really sure if its a working_directory issue as I never investigated pretty much.
But well, I created an installer for my game, which is working great for windows XP, no errors. but just earlier when using my win7 computer I figured that my scores data file (a data structure file) which is located the same as the game's exe was read successfully and loaded the data structures alright (ds_list_read()), but when it comes to writing the file again it says, "file not opened for writing"... how come it works with windows xp and not with 7?
I'm using the functions file_text_open_read() and file_text_open_write() to read/write string from a file.. and my file pointer is the working_directory variable. there's a file_text_close() after the relative functions for clean up.
Has anyone somehow encountered the same problem?
But well, I created an installer for my game, which is working great for windows XP, no errors. but just earlier when using my win7 computer I figured that my scores data file (a data structure file) which is located the same as the game's exe was read successfully and loaded the data structures alright (ds_list_read()), but when it comes to writing the file again it says, "file not opened for writing"... how come it works with windows xp and not with 7?
I'm using the functions file_text_open_read() and file_text_open_write() to read/write string from a file.. and my file pointer is the working_directory variable. there's a file_text_close() after the relative functions for clean up.
Has anyone somehow encountered the same problem?
TradnuxGames
11 August 2011 - 05:32 PM
This is my new website which contains anything related to Game Maker, Game Development, and relevant tutorials. Lots of stuff I've made in GM (or made because of GM) are in this site. Most of the things I put there are downloadable. There will also be blogs and article contents, as well as forums.
I'd like to settle for a better extension like .com. maybe soon. I might also use the host for file storage, although I don't really find any problem using Host-A.net, do you?. Anyways, there are still tons of stuff I haven't put in there so please check out every now and then.
See ya around.
Regards,
Teej
Slow Font Resource Creation
24 June 2011 - 01:33 AM
I just bought GM 8.1 Standard, and I can say I'm happy with it until I noticed something when I started working on my project (a banner maker tool sorta) which involves a lot of font functions, like changing the font of a drawn text on the fly... with 8.1 standard it took some time to create the font resource... well not much of a deal, except I have a feature that changes the font size on the fly (using "ctrl + plus/minus" to increase/decrease font size)... and that lagged the program.
I know there were some enhancements on the anti-aliasing of the fonts which is one reason I upgraded to 8.1 in the first place and that probably is the reason for extra more time on font creation, but I really wasn't expecting it to be that slow.
Another thing I'm not very happy with is the bigger exe file... my AnimatorTool almost doubled its executable file size, after all the effort on not using too much images for the GUI to maintain smaller exe size. Though I hope the trade-off of having bigger (runner) file size will see its way to compromise the better performance I'm expecting of GM Standard.
I know there were some enhancements on the anti-aliasing of the fonts which is one reason I upgraded to 8.1 in the first place and that probably is the reason for extra more time on font creation, but I really wasn't expecting it to be that slow.
Another thing I'm not very happy with is the bigger exe file... my AnimatorTool almost doubled its executable file size, after all the effort on not using too much images for the GUI to maintain smaller exe size. Though I hope the trade-off of having bigger (runner) file size will see its way to compromise the better performance I'm expecting of GM Standard.
Getting the text alignment value
16 June 2011 - 02:29 PM
Of course this has a manual solution which is to store the value you set for "draw_set_halign" or "draw_set_valign" into a variable, which you can use later. But you always need additional effort to update this variable every time you need to change the formatting of your texts.
But I was wondering if there exists built-in functions to do that... I searched the manual hoping for "draw_get_valign" or "draw_get_halign".
But I was wondering if there exists built-in functions to do that... I searched the manual hoping for "draw_get_valign" or "draw_get_halign".
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