have few questions.
for example i want to make games only for windows platform which one should i choose?
whats difference between them? except the price.
gm c?
and studio - java?
btw. will it be game maker 9?
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vidokas
Member Since 02 Sep 2011Offline Last Active Yesterday, 10:17 PM
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- Active Posts 191
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- Member Title GMC Member
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- Birthday January 21
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Location
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Version
GM8
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Game Maker Vs Game Maker Studio
08 May 2013 - 11:47 AM
Symbolic (duel game)
14 February 2013 - 12:11 PM
Category: Arcade with rpg elements
File Size: 3.13 Mb .rar
GM Version: GM8.1
Vista Compatible: hell knows
Changes Screen Resolution: no
I represent you my first game.
There is still very much work to do, but i want to see your opinion about this idea.
Game its about dueling other players/computer AI by using variuos skills (divided in 3 types atack/defence/utility)
After you use spell, u get sequence of symbols, that u need to destroy in order to make that spell work.
There is 3 active areas in game.
Red area (left side) - atack. By hitting symbols there u will perform atacks on enemy.
Grey area ( middle) - defending. You need hit symbols there to defend yourself againts enemy atacks.
Blue area (right side) - utility. By hitting symbols there u will regenerate health/mana. And make various utility spells ( like shield wall) work.
Controls:
WASD for hitting symbols.
Mouse for changing active block (hit red/grey/blue block on bottom)
numpad 1/2/3 for chaning active block.
PICS:
To do list:
game demo download
http://www.2shared.com/file/8tujYte8/Symbolic_022_alpha.html
File Size: 3.13 Mb .rar
GM Version: GM8.1
Vista Compatible: hell knows
Changes Screen Resolution: no
I represent you my first game.
There is still very much work to do, but i want to see your opinion about this idea.
Game its about dueling other players/computer AI by using variuos skills (divided in 3 types atack/defence/utility)
After you use spell, u get sequence of symbols, that u need to destroy in order to make that spell work.
There is 3 active areas in game.
Red area (left side) - atack. By hitting symbols there u will perform atacks on enemy.
Grey area ( middle) - defending. You need hit symbols there to defend yourself againts enemy atacks.
Blue area (right side) - utility. By hitting symbols there u will regenerate health/mana. And make various utility spells ( like shield wall) work.
Controls:
WASD for hitting symbols.
Mouse for changing active block (hit red/grey/blue block on bottom)
numpad 1/2/3 for chaning active block.
PICS:
Spoiler


Spoiler


Spoiler


To do list:
Spoiler
ohh thats a long list.
class system
much more spells
combat levels
LAN/internet support
highscore on internet
level up system
talents and perks
music and sounds
and much much more
ohh thats a long list.
class system
much more spells
combat levels
LAN/internet support
highscore on internet
level up system
talents and perks
music and sounds
and much much more
game demo download
http://www.2shared.com/file/8tujYte8/Symbolic_022_alpha.html
one button press change graphics (colors)
05 February 2013 - 12:26 PM
dont even know how to correctly explain that.
did it possible add somekind filter?
example:
picture look like this

then i press button that adds somekind filter of colors and then picture looks like this

or make it grey

making 2-3 different sprites for every pic will take too much time.
hope u understood what i mean
did it possible add somekind filter?
example:
picture look like this

then i press button that adds somekind filter of colors and then picture looks like this

or make it grey

making 2-3 different sprites for every pic will take too much time.
hope u understood what i mean
how much games are u making right now?
04 February 2013 - 10:30 PM
there is many people that say.
dont start making new game, before u finish last one.
but...im not pro in gm, not even mediocre. and now i see that my first bigger game are too big for my experience right now.
sure i could finish it in 1-2 months of hard work.
but guess like many people i want see results faster.
so guess i just freeze one project for later time and think will try to make something much smaller. that can be made in few days or 1 - 2 weeks.
and of course have few ideas in my mind ( no those games are not zombie survival shooters or minecraft/terraria clones...
and not gta.. not gta too)
so. how much games are u making right now?
and how much games u planning to make in future?
dont start making new game, before u finish last one.
but...im not pro in gm, not even mediocre. and now i see that my first bigger game are too big for my experience right now.
sure i could finish it in 1-2 months of hard work.
but guess like many people i want see results faster.
so guess i just freeze one project for later time and think will try to make something much smaller. that can be made in few days or 1 - 2 weeks.
and of course have few ideas in my mind ( no those games are not zombie survival shooters or minecraft/terraria clones...
and not gta.. not gta too)
so. how much games are u making right now?
and how much games u planning to make in future?
problems with maze game movement and objects
28 January 2013 - 08:40 PM
tried to make mini game for game jam.
started when few hours of jam left
/>/>/>/>
game was not finished. but nvm.
used game maker 8.1 light
and found 3 problems.
game was grid based and for control i used
on key press event
/>/>/>/> check empty
/>/>/>/> move fixed
with such commands there was problem that player always checking and moving to that direction.
then i used
event - no key
/>/>/>/> move fixed with no direction (mid block)
then he stays in position. after he moved 1 block.
the problem is.
because there is 2 players. and if one pressing key and moving.
and if other tries to move, event - no key pressed, not works, and he moves all time. until he collides with solid object. or any key was released.
second problem.
i wanted give one player ability to place solid objects.
problem is. because i used
/>/>/>/> move fixed with no direction (mid block)
after player places solid object at same position where he stays and then he cant move.
third problem
sometimes when i pushing objects.
and example.
pushing objectą to right--->>[object1][empty space][object3]
instead of object pushed to empty space. object2 appears in empty space and object1/object3 stays in same position.
here is the gml file for game
http://www.2shared.c...1zGWf/maze.html (not archived)
http://www.2shared.c...UwZo1/maze.html (.rar)
started when few hours of jam left
game was not finished. but nvm.
used game maker 8.1 light
and found 3 problems.
game was grid based and for control i used
on key press event
with such commands there was problem that player always checking and moving to that direction.
then i used
event - no key
then he stays in position. after he moved 1 block.
the problem is.
because there is 2 players. and if one pressing key and moving.
and if other tries to move, event - no key pressed, not works, and he moves all time. until he collides with solid object. or any key was released.
second problem.
i wanted give one player ability to place solid objects.
problem is. because i used
after player places solid object at same position where he stays and then he cant move.
third problem
sometimes when i pushing objects.
and example.
pushing objectą to right--->>[object1][empty space][object3]
instead of object pushed to empty space. object2 appears in empty space and object1/object3 stays in same position.
here is the gml file for game
http://www.2shared.c...1zGWf/maze.html (not archived)
http://www.2shared.c...UwZo1/maze.html (.rar)
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