# _Dumble_

Member Since 31 Aug 2011
Offline Last Active Sep 29 2011 11:50 AM

### Gravity/Jump Problem

25 September 2011 - 12:47 PM

I'm not using code yet i use blocks.(If anyone could supply a link to a coding tutorial that would be appreciated.)

But i have a problem with making my character jump.

I have this so farunder create event i have: Set variable alreadyjumping to false. Then under up arrow event i have:

If alreadyjumping is equal to false

Set variable alreadyjumping to true (i don't know why this is here all i know is that if i remove it i can't jump at all)

if position (0,1) is collision free for Only solid objects (It seems like this should be Not collistion free (you gotta read farther down to think this) but if i switch it with the other one which i will identify when we get to it but i can't jump if i switch them)
set the vertical speed to 0

set the vertical speed to -5
if position (0,1) is not collision free for only solid objects(This is the one)

Also when i go to another room i have under outside room:
Go to next room

i randomly appear in different places any ideas? (my character is persistant)

### Gravity/Jump Problem

25 September 2011 - 12:17 PM

I'm not using code yet i use blocks.(If anyone could supply a link to a coding tutorial that would be appreciated.)

But i have a problem with making my character jump.

I have this so far:

Can someone delete this? this was a mistake!!!!!!

01 September 2011 - 12:14 PM

So i am trying to make a platform game, and i am having some difficulty getting it right. I'm new and don't know how to code so i'm using the drag & drop icons 4 now.(i learned the basic basics in camp. It was only five

days in the afternoon but i know what i'm doing to an extent. Just to let you know) So when the player hits a fireball i want him to lose 50 health, if he doesn't have 50 health to lose a life and if he has no lifes left he loses. so far i have this: Event:Collision with object Player

Actions: Start of a block
Start of a block
Start of a Block
Set health relative to 50
If Health is smaller than 1
End of a Block

Set Lives to 2
If lives are smaller than 1
End of a Block
Destroy the instance(other)
Destroy the instance(self)
Show the high-score table
End of a block

The Problem i have is, it sets my lives to 2 (out of original 3) health to 150(out of 100) and destroys me! Can you point out anything is should try? Also, just because i don't know how to code know doesn't mean if one of you guys would be so kind as to write a piece of code for it i could probably be able to put it in. (Just a suggestion of

So under my players create event i have a play music action(U2,Walk on, Live from Slane Castle) It plays fine, but every time i go from Room A to Room B It restarts. Any ideas on how i could fix this?

1 last thing.
The way my players gravity is set that i can do jumps in the air! Not just double jumps but triple, and quadruple jumps to. Anyway i could fix this? these are my Action and Events 4 gravity
Action:Step
Events:
If a position is collision free(x:0 y:1, only solid, Relative)
Start of a block
Set Gravity(applies to self, direction 270, gravity: 0.2)
End of a block
Else
Start of a block
Set Gravity(Applies to self, direction 270, Gravity:0)
End of a block
Any help would be greatly appreciated!