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Hoff123

Member Since 22 Aug 2011
Offline Last Active Nov 12 2011 10:08 PM

Topics I've Started

remove 60fps(and above) motion blur in platformer

10 November 2011 - 02:36 PM

Hi!

I am making a platform game and I changed the room speed from 30fps to 60fps and now it seems to run smoother, but now I seem to get some kind of motion blur when jumping.
And it is not normal "motion blur" because I didn't add anything like that and when I took a screenshot of it IT WAS NOT THERE(scary lol).

Is it possible to remove the "motion blur" that happens on the sprite when jumping or does it have something to do with my computer?

BTW when I changed it to 90fps there was even more "blur".

Move to contact ALL directions?

04 September 2011 - 12:53 PM

Hi!

I am making a top-down "kind of" maze game(lol) and when the character collides with a solid wall I want it to stop right next to it so I use "move to contact", but what do I put in "direction" since I want it to be the same on any direction? The game is "top-down" and not sideview and I just want the character to stop precisely next to the wall no matter what direction you come from.

I tried putting "direction"(the variable) as the direction, but that didn't work.

So how can I do it?