Hey GMC,
I was making 2 cameras for 2 different players, and the cameras work great and all, but now I'm facing the timeless resolution problem, the pixels are messy in full screen.
When I'm in window mode it's a ll okay, but the moment it's in full screen things get on pixel wider or thinner, and that leads to everything looking messy.
How do I fix this? And for both cameras, not just one? Do I write one thing that fixes both? Or do they need to be handled separately .
In case you need them, here are the settings for both views:
View 0:
Visible when room starts (checked)
View in room:
X: 0 Y:240 W:800 H:240
Port on screen:
X:0 Y:10 W:800 H:240
object following : player1
Hbor: 180 Vbor: 40
View 1:
Visible when room starts (checked)
View in room:
X: 0 Y:240 W:800 H:240
Port on screen:
X:0 Y:260 W:800 H:240
object following : player2
Hbor: 180 Vbor: 140
Thanks for your time guys, if you need more details about something specific, tell me and I'll gladly provide you with it!
Eldin



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