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gamax92

Member Since 12 Aug 2011
Offline Last Active May 11 2013 01:35 AM

Posts I've Made

In Topic: MODERN KNIGHT 3D ONLINE!

29 April 2012 - 08:07 PM

Well i just go back to playing this game and ...

How do I chat?
I keep randomly dying and there's nobody around
Afterwards the server told me "Has joined"
The meteors that were flying around sometimes colide with the play field
I got stuck in the ground when I jumped off the top of the building
How do i get to the next level?
Why does the close button not work?
Why was the radar blank?
Why is it when I die I can still see my body?
Why are the levels random?
Can there be a online users list?
I keep randomly moving around
I could climb the side of the ladder
I could climb the wrong side of the ladder and got thru the top.
What is that weird vehicle in the glowing red hanger.
The models dont conform together properly. http://i.imgur.com/MZkb2.png http://i.imgur.com/MeVxV.png
Why do i spawn in nothing ness and then enter the level?
Why is my top and bottom vision blocked?
I spawned in the nothing ness and then didnt get out once.

In Topic: MODERN KNIGHT 3D ONLINE!

18 November 2011 - 12:21 AM

I do the radar as you said except I save a screen shot of it being finished and display the sprite in game to save memory and processing


If its done like i said then how does it turn out inaccurate?
Though i think it would be possible to take a in-game screenshot and load that into a sprite. The only problem would be transparency but i think there's some parameters or something to get rid of the background.

In Topic: A 'fake' ini file?

17 November 2011 - 04:55 AM

You could encrypt all the data and decrypt it on load.

And to make sure people don't get the encryptor by simply decompiling the file, you could apply an gm anti-decompiler.

In Topic: Full-blown asteroids game in -> ONE SCRIPT!

17 November 2011 - 03:38 AM

One shot crash.

"at position 55: Unknown variable power_exist"

In Topic: MODERN KNIGHT 3D ONLINE!

17 November 2011 - 03:25 AM

Ahh nice. The ramp problem is gone.

The radar problem does still exist unfortunately, with it not being accurate.
My solution i have used in another game is to have each object find its location in the room, scale it down and draw itself on a radar.
It would solve the same radar issue for each level. And if you make new ones it will be correct.

The running pulses are still a bit too short. I don't know any body who can only run for one second and then have to slow down.