Jellobrains
Member Since 11 Aug 2011Offline Last Active Aug 14 2011 07:39 PM
About Me
I'm a high functioning autistic with Asperger's syndrome. Sometimes I say odd things, sorry.
I found Gamemaker sometime in the late 90's when a friend of my mother's visited us from England, and told me about how his Uni. professor went on and on about how creativity will outweigh skill in the near future. This revolutionary new idea that he kept mentioning grabbed the attention of a young gamer. My mother's friend from the UK, Ian Wright introduced me to what was dubbed as "The Game Maker". From then on out, I've been interested in game design, development, and most of all, the satisfaction of saying "I made that".
From then on out, I joined the GMC some time not too long after 2005 as Jello*something can't remember* and fell out around 2007 when I went to college for "Game Design". 75,000 USD and four years later, I found out I had been hoodwinked. College doesn't count for the often required 4-8 years real world experience and a published title to your name. Fresh out of college and I'm working at GameStop. Oh well, at least the college was "free".
Other than that I'm a semi-productive member of society.
I have a day-job co-managing a local computer software emporium (GameStop).
I've been with Gamemaker since practically elementary school, and have learned all the ins' and outs' of the program over a long and stressful relationship with it. I wouldn't trade my experience with Gamemaker for anything. Except maybe a job in my chosen profession, but that's where indie games come from right? Unable to get that dream job, so go on and make a name for yourself. Become the self-made man or woman that you are, and embrace the freedoms that complete content control gives you. Hence, from the moment that I thought of that last line, Jelly Logic Productions was born. (Aprox: March 16th, 2011)
I see the future of games and other electronic software mediums being completely open-source, and totally free. That's not to say I'm a pirate that just doesn't want to pay for the technology that I use, but I see beyond the big picture. I see a world that an old friend couldn't stop talking about (RIP Ian), a world where imagination and creativity are the most valuable commodities in existence.
Call me a dreamer, call me clueless, just don't call me wrong. I still have hope for a perfect world where everyone can make their creations come to life, and a world where nobody can tell you that you are not intelligent enough, or good enough.
Gamemaker may not be an answer to that perfect world I wish to live in, but it is a current day solution.
So there you go. You know a bit about me, who I am, what I think, and what drives me.
I found Gamemaker sometime in the late 90's when a friend of my mother's visited us from England, and told me about how his Uni. professor went on and on about how creativity will outweigh skill in the near future. This revolutionary new idea that he kept mentioning grabbed the attention of a young gamer. My mother's friend from the UK, Ian Wright introduced me to what was dubbed as "The Game Maker". From then on out, I've been interested in game design, development, and most of all, the satisfaction of saying "I made that".
From then on out, I joined the GMC some time not too long after 2005 as Jello*something can't remember* and fell out around 2007 when I went to college for "Game Design". 75,000 USD and four years later, I found out I had been hoodwinked. College doesn't count for the often required 4-8 years real world experience and a published title to your name. Fresh out of college and I'm working at GameStop. Oh well, at least the college was "free".
Other than that I'm a semi-productive member of society.
I have a day-job co-managing a local computer software emporium (GameStop).
I've been with Gamemaker since practically elementary school, and have learned all the ins' and outs' of the program over a long and stressful relationship with it. I wouldn't trade my experience with Gamemaker for anything. Except maybe a job in my chosen profession, but that's where indie games come from right? Unable to get that dream job, so go on and make a name for yourself. Become the self-made man or woman that you are, and embrace the freedoms that complete content control gives you. Hence, from the moment that I thought of that last line, Jelly Logic Productions was born. (Aprox: March 16th, 2011)
I see the future of games and other electronic software mediums being completely open-source, and totally free. That's not to say I'm a pirate that just doesn't want to pay for the technology that I use, but I see beyond the big picture. I see a world that an old friend couldn't stop talking about (RIP Ian), a world where imagination and creativity are the most valuable commodities in existence.
Call me a dreamer, call me clueless, just don't call me wrong. I still have hope for a perfect world where everyone can make their creations come to life, and a world where nobody can tell you that you are not intelligent enough, or good enough.
Gamemaker may not be an answer to that perfect world I wish to live in, but it is a current day solution.
So there you go. You know a bit about me, who I am, what I think, and what drives me.
Community Stats
- Group New Member
- Active Posts 3
- Profile Views 980
- Member Title GMC Member
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Not Telling
0
none
Friends
Jellobrains hasn't added any friends yet.



Find content