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The Legend

Member Since 06 Aug 2011
Offline Last Active Today, 12:35 AM

Topics I've Started

How To Make An Instant Bullet

10 May 2013 - 08:58 PM

hi, so I want my bullet to emulate real life by making it INSTANTLY collide with the target instead of shooting a bullet object at 70pps with iffy collisions. Anyone know how?


How To Find Collision Location

05 May 2013 - 11:01 PM

Hi, I'm trying to figure out how to find the location of a collision, and I mean the EXACT PLACE the collision takes place. I need it to know where to create a debris special effect right where the collision takes place. Thanks!


Game Works Perfect In Windows, Fails In Html5

04 May 2013 - 08:14 PM

Ok, so I'm testing my game I made for the jam on html5, just for fun. But there were some troubling issues:

1: It appeared the global variable global.round_number was "undefined" according to the HUD

2: Enemies don't spawn. At all.

3: When the player shoots, blood comes out of himself (not supposed to)
 

The crazy thing is, when I go back and test the EXACT same build in Windows, it works perfectly. What am I doing wrong? 

 

Oh, also I keep getting an error on the HTML5 compile thingy that is related to fav_icon.ico. Not sure what that's about.


Called To Duty: Biblical Warfare

01 April 2013 - 06:40 PM

Hi, I'm created a top-down fighting game inspired by the series The Bible. The game follows Joshua as he conquers the promised land. I need these sprites:

  • Israelite Troops; green clothes with brown trim, different clothing design and a cape to set them apart from all other factions.
  • Enemy troops in grayscale clothes (that way I can change their color to whatever I need)
  • Desert environment ( pueblo-esc buildings, walls, desert floor, desert scrub, ect)
  • Independant sword and shield sprites for independant sword and shield objects the player and AI use. for the sword I need idle, swinging and blocking sprites for the shield I need idle and blocking sprites.

Players should be 64x64. Please base all other sprites off the player size. Sprites should have a realistic style to them

PM me if you can help me out!  :thumbsup:


Solved Audio Issue

17 March 2013 - 09:10 PM

Ok, I'm trying to do something rather simple. And that is that when the player presses the E key, a sound plays. To do this, I'm using this code in the step event:

if keyboard_check(ord("E")) and distance_to_object(player_obj)<25
{
sound_play(lever_sound)
}

Now, before you ask:

I know that the variables are met and the code is being executed because I have another code which switches the lever object using this code to the "On" position and changes a variable to make a nearby door open. Both things happen. However the sound doesn't play. EDIT: Also, I set a variable called sound_played to go true in that event only. I went to debug and when I flipped the lever, sure enough the variable went true.

Also, the sound appears to have been converted successfully, The compile script says this:
Converting C:\Users\adam_000\Desktop\ES-CAH-PAY.gmx\sound\audio\lever_sound.wav to mp3 with bitrate 192kbps ...done
Converting C:\Users\adam_000\Desktop\ES-CAH-PAY.gmx\sound\audio\lever_sound.wav to ogg with quality 21 ...done
Converting C:\Users\adam_000\Desktop\ES-CAH-PAY.gmx\sound\audio\lever_sound.wav to mp3 with bitrate 320kbps ...done
Converting C:\Users\adam_000\Desktop\ES-CAH-PAY.gmx\sound\audio\lever_sound.wav to ogg with quality 100 ...done


is it the code or is GM busted???