I need the collisions to work for every object, not just the enemies.
EDIT: I could use collision_line() if I could find what the location of the bullet will be. How would I do that?
Male
10 May 2013 - 10:37 PM
I need the collisions to work for every object, not just the enemies.
EDIT: I could use collision_line() if I could find what the location of the bullet will be. How would I do that?
10 May 2013 - 09:11 PM
Why? So Activision and Microsoft can laugh at our petty attempts to match up against AAA games?
06 May 2013 - 11:14 AM
The bullet is 173x2, it's a long thin sprite ATTEMPTING to look like a bullet moving incredibly fast by its long, sleek shape.
06 May 2013 - 12:16 AM
Can you show me a code for the drawing the line thing?
05 May 2013 - 11:53 PM
Shooting:
if instance_exists(creator)
{
if creator.weapon="pistol" and can_shoot=true and creator=player_id
{
bullet=instance_create(x,y,bullet_obj)
bullet.direction=image_angle+random_range(gun_accuracy*-0.5,gun_accuracy*0.5)
bullet.speed=140
bullet.bullet_damage=gun_damage
bullet.image_angle=bullet.direction
bullet.maker=creator
{audio_play_sound(third_gun_sound,10,false)}
can_shoot=false
alarm[0]=8
camera_obj.x+=random_range(-25,25)
camera_obj.y+=random_range(-25,25)
sprite_index=pistol_aiming_spr
if creator=player_obj.id
{
creator.sprite_index=player_aiming_spr
}
}
}
Collision with wall:
effect_create_above(ef_firework,x,y,0.5,c_gray) instance_destroy()
Community Forum Software by IP.Board
Licensed to: YoYo Games Ltd

Find content