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Reketh

Member Since 04 Aug 2011
Offline Last Active Jan 03 2013 10:17 PM

Topics I've Started

Elation

14 July 2012 - 06:19 AM

"Elation"

The feeling of great joy or pride, whether it's over a victory or simply a high-spirited time of gladness.  Different people feel it in different manners, but in one manner all we gamers can agree on: the satisfaction of completing a game or level thought once to be impossible.

Elation is a bouncing block game where the player must bounce through a series of obstacles to achieve victory.  It's extremely simple, and in that way, having the ability to add more time and energy into fun and difficulty is key.  
It is majorly influenced by the game Super Meat Boy, which captivated the Flash community with an easy to comprehend but brutally difficult style of game-play.

Posted Image The beginning level.  


Posted Image The second level.  Introducing the thrusting movement using the down arrow key.


Posted Image A bit more difficult, but still a simple level.  

Posted Image Definitely a difficult level.  Showing off more of this games restart and try again for the 1,000th time side.


The game is simple, and I have big plans for it.  ALL critique is appreciated and welcomed, but please understand nothing is final,



● Category: Puzzle
● File Size: 2.31 megabytes
● GM Version: GM8
● Vista Compatible: Yes
● Changes Screen Resolution: No
● Download Link: http://ultrashare.ne...445f592/Elation

Walking strip help

21 December 2011 - 10:57 PM

So I'm working with a sprite strip and am doing fine, just one quick question.


Basically, all I have is an up strip, a down strip, left, right, diagonal etc.  On the Player object, I have an event using the "S" key.  When pressed it executes a code
y+=3
image_speed=2
What this does is makes the image speed a walking pattern and at the same time, makes it look like the sprite is walking
  Now what I need is when the "S" key is released, the image speed should relapse back to 0, making it seem like the player has STOPPED.  Seeing as though I have the sprite set to an ongoing walking pattern, I thought a Step event with an execute code would work if I did  
image_speed=0
but that just made the strip turn off to 0 speed and just fly over to the position.  I understand this might be a bit confusing so if you need more information please just say so.

Thanks in advance,

Nate.



EDIT: Thanks for anyone who looked but I did fix this after awhile of tinkering.   I used a key release event and set an execute code to image_speed=0.

"TECH 7" Team needed.

13 August 2011 - 04:36 AM

TECH 7


  About the project: Tech 7 is an up coming virtual playground full of destruction and mayhem. In development by Forgotten Games, Tech 7 is a fully destructible environment that also enables the players to mine ore, fight enemy ships and pirates. Featuring several different planets to cause distress in. The player has the universe in they're hands. The galaxy will be full of pirates and greedy enemies just waiting to attack you.  Fighter ships and Frigates will be available to the player, also the ability to have their own squad of allies to help against these enemies.

What we need: Forgotten Games currently consists of 2 coders, and a conceptual design team of 2.  We have been running on graphics from websites and whatever we can make.  We need a graphics designer who is comfortable with meeting deadlines, 2 weeks or more.  Said designer will be needed in several aspects of design such as:  Designing structures resembling, space ships, effects (gun shots, etc.) and people (astronautical figures, aliens, etc.)  

What we expect in character: Forgotten Games has been around for a while now.  We have never given up on projects like such and strive to achieve the best games we can put out.  Being apart of our team means commitment and a good attitude.  

If you are interested, please feel free to e-mail our general box at: forgottengames_team@yahoo.com

Or add me on Steam. "reketh"





Thanks in advance,
Forgotten Games (FOG)

3-shot burst.

12 August 2011 - 11:25 PM

Hi, I'm new to posting on this forum. I've one question that has kept me stumped for awhile now.

So I'm working on a space type of game, with different types of blasters and ships. I'm currently working on a 3-shot burst gun.

By pressing the space bar, the gun should shoot 3 times. I currently have the gun shooting fine, all I need is a timer or cap on how many shots you can fire each press. So how would I make it that every time the spacebar is hit, the gun shoots 3 times and 3 times only?

Thanks in advance, Rek.