Hi guys,
I'm trying to figure out how to play a bounce_effect file only ONCE when I bump into a wall.
The problem I'm having is that at the moment, when I bump into the wall, the sound will
play. But when I hold the arrow key to keep walking into the wall, the bounce_effect file
will play what sounds like 100 times in a second.
Any ideas on how to overcome this?
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shanecallanan
Member Since 03 Aug 2011Offline Last Active Nov 13 2012 09:47 PM
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Topics I've Started
Sound for bumping into a wall
11 November 2012 - 11:45 AM
Make enemy move toward player
02 November 2012 - 07:47 PM
Here is what I did:
1. Made a player object (named obj_player)
2. Made a ghost object (named obj_enemy4)
3. In end step event for the ghost I did this: (Move towards (action) > Applies to self (checked) > x: obj_player.x > y: obj_player.y > speed: 2 > relative (not checked))
When I try to run the game though, I get this error:
FATAL ERROR in
action number 1
of End Step Event
for object obj_enemy4:
COMPILATION ERROR in argument 0
Error in expression:obj_player.x
position 12: Variable name expected.
Does anyone know how I can fix this? I'm not trying to do anything complicated,
just trying to get the ghost to slowly follow the player around the map (maze type game).
The ghost can hover through walls etc, as it does. I looked up how to do it, and
what I did was the solution I found.
Thanks in advance!
1. Made a player object (named obj_player)
2. Made a ghost object (named obj_enemy4)
3. In end step event for the ghost I did this: (Move towards (action) > Applies to self (checked) > x: obj_player.x > y: obj_player.y > speed: 2 > relative (not checked))
When I try to run the game though, I get this error:
FATAL ERROR in
action number 1
of End Step Event
for object obj_enemy4:
COMPILATION ERROR in argument 0
Error in expression:obj_player.x
position 12: Variable name expected.
Does anyone know how I can fix this? I'm not trying to do anything complicated,
just trying to get the ghost to slowly follow the player around the map (maze type game).
The ghost can hover through walls etc, as it does. I looked up how to do it, and
what I did was the solution I found.
Thanks in advance!
Walking animation
02 November 2012 - 12:35 AM
Here's what I attempted for walking animation:
In the step event:
If hspeed larger than 0 > right animation
If hspeed smaller than 0 > left animation
If vspeed larger than 0 > down animation
If vspeed smaller than 0 > up animation
However, the actual animation isn't playing. It's just a static
image. I think the reason for this is because I am using the
step event, which checks every step, starting the animation
from the start again. Any ideas to fix this?
In the step event:
If hspeed larger than 0 > right animation
If hspeed smaller than 0 > left animation
If vspeed larger than 0 > down animation
If vspeed smaller than 0 > up animation
However, the actual animation isn't playing. It's just a static
image. I think the reason for this is because I am using the
step event, which checks every step, starting the animation
from the start again. Any ideas to fix this?
Click on image to move to next frame in story
04 September 2012 - 10:10 PM
Hi guys,
Having a small problem here. I have it set so that the user has to click on the image in the story to go to the next frame (or page) in it. But when I click on it while testing, it moves on to the last frame immediately. Does this mean that I have to do a separate room for each frame, or can I fix this?
I made an event for first frame image (object) that if mouse clicks on it, the second frame image would appear at (0,0) and first frame image would be destroyed. Doing the same for 2nd frame image, to make 3rd frame image appear and so on. What am I doing wrong?
Cheers,
Shane
Having a small problem here. I have it set so that the user has to click on the image in the story to go to the next frame (or page) in it. But when I click on it while testing, it moves on to the last frame immediately. Does this mean that I have to do a separate room for each frame, or can I fix this?
I made an event for first frame image (object) that if mouse clicks on it, the second frame image would appear at (0,0) and first frame image would be destroyed. Doing the same for 2nd frame image, to make 3rd frame image appear and so on. What am I doing wrong?
Cheers,
Shane
Mouse click
03 September 2012 - 05:56 PM
Hi guys,
Just wondering how to make an event where if the mouse is clicked on a certain object, that it will move on to the next room.
Can't see anything that allows for left-mouse clicking on objects.
Cheers
Just wondering how to make an event where if the mouse is clicked on a certain object, that it will move on to the next room.
Can't see anything that allows for left-mouse clicking on objects.
Cheers
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