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Criminon

Member Since 02 Aug 2011
Offline Last Active Apr 22 2013 09:43 PM

Topics I've Started

Screen Pixelate Room Transition In Gm Studio

20 March 2013 - 09:38 AM

Anyone have the slightest idea of how this might be done in studio? Found a few old examples, but studio couldn't hang. Any support would be greatly appreciated!


Slot Filled.

15 December 2012 - 04:51 AM

slot filled, thanks.

Final Element

13 December 2012 - 07:12 AM

tumblr_static_finalelementlogo_8.png

 

 

The world has been sucked into a black hole. Reality as we know it ceases to exist. As the days count down to the end of the earth, you learn through the non existence of reality you can harness the power of elements. You seek out other survivors while battling with more hostile survivors that were as lucky as you; gifted with their own unique powers.

 

 

 

Everything is 100% custom. The music, sprites, etc. I would like criticism on the overall artwork, and feel of the game. And of course any suggestions.

 

 


For more information, including screenshots, game design information, etc, click the link below.
Click Here for the KickStarter!


Screenshots:

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Notes:
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Controls:
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Download:

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Having a hard time with platforms and jumping.

09 December 2012 - 06:58 AM

http://www.mediafire...w7g2bsvmwghlcom

The file is incredibly small (368.81kb). I'm just trying to work out the physics, and I'm having a hard time with it. This is the first platformer I've made, although I'm not new to game maker what so ever.

For some reason the player is failing to land correctly on the platforms. Instead, he goes 1 pixel through them, then is unable to jump again. I'm not really sure why this is.

The controls are:
A =Left  
D =Right
Space =Jump


Thanks so much to whoever looks over this. I really do appreciate it. I'm sure this is a simple problem fix for those of you who have worked with platformers. Regardless, thanks again for taking the time to look!


(Please do not steal my sprites or music, I know they aren't great, but yeah)

Can someone look over my code please?

27 November 2012 - 02:16 AM

I have one object that counts as both players. Two of that object spawns, and from there, whenever they fire, they create a projectile, and based off of what number they are, they tell the projectile things. Also, depending on the direction they face, they tell the projectile which direction it is going. However, there seems to be some really, really, really strange problems going on.

While player 2 is holding down and left, he can not fire. However, player 1 can. (same code)

While player 1 and player 2 are holding left, player 2 can not fire. Player 1 can.

While player 1 is holding up and left while player 2 is, player 1 can not fire.

ONLY when these things are happening, does this code not work. The projectiles
fire as they should otherwise.

I'm at a loss, so I came to you guys. Any help would be most appreciated!


Some things to note: While checking the debug menu, the player cds (cooldowns) aren't popping when that combination of buttons are pressed and the fire button is pressed. They just do not spawn the object at all. (I checked to see if instances were there)

I figured this might just be a step error, so I tried placing the code in every step. (begin, step, and end)

This is in the begin step.
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This is in the step.
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