1. Distant Mind - 11clock
2. Rainbows Below - Lune
3. Papantzin – GameDevDan
4. Eternal Chamber - newkill
5. A Gentlemanly Game of Pie in the Face - jordland
Best Use Of Theme: Distant Mind - 11clock
Best Use Of Handicap: Rainbows Below - Lune
Best Presentation: Papantzin – GameDevDan
Here are my reviews for all of them. Sorry I couldn't write much for each one, but I was rather pressed for time. Feel free to pm me if you want to say anything.
8-Bit Vomit - Yal
Very polished! Good job on having music, even if though it really wasn't my taste. Pretty much everything was complete. I didn't reach anything really interesting though.
A Gentlemanly Game of Pie in the Face - jordland
This game was one of the few games I was looking forward to playing. First off, the sounds were great, even though the music loop was too short and a bit annoying. I liked the clean menus and easy to read text. Now to gameplay… It was just too hard to not fall. And why were there no scores? This game has a lot of potential and I hope you take the time to finish it.
Alien attack - slojanko
I think it would have been better to integrate the story into the gameplay. Also, some sort of help/controls/what to do would have been nice. I like that there was a variety of buildings and the effects weren't half bad.
Antarctic Battle – Greenblizzard
I really liked the art for the intro and help. The actual game could have used some more artistic effort. The gameplay was ok, but not great. I think this could become something fun.
Avoid - SecondReality
I think something went wrong; the text remained on the screen and wouldn’t go away. Also, I completed all the steps and nothing happened?
Bliss - lilybugged
Very short! But it was pretty good. I think the running could be made a little faster in the beginning and maybe not speed up so much later on.
Borders - gmx0
I’m sorry, I couldn’t figure out what to do.
Cursed UFO - The Black Dragon
Not a bad idea. Some polishing work could be done.
Cyan - amcd
Jetpacks! I like jetpacks. Nice little game. The collision seemed wonky at times.
Dark World - MikeDark_x
I’m a little confused as to what is going on. I was also initially confused by the controls.
DEATH to ZEPPELIN - Goinbatty
Sadly, crashes. I also noticed everything seemed a little blurry. I kind of liked the sound effects.
Defend the Homelands - MishMash
Looks pretty good! Although pretty unfinished. I didn’t really have much to do besides watch.
Defend The Treasure - Sirham
So many instructions! Instead of giving the player so much information at the beginning, it might be more beneficial to slowly introduce each new idea. It’s kind of an interesting idea to not have the people move. The people could be made to look even more unique (and bigger size maybe).
Distant Mind - 11clock
Really clean platformer! Fit the theme and the handicap really well. I found it quite challenging. Good work! If you work on it further, let me know!
Dust cloud gone mad! - NightGrader
It was rather hard to see whatever I was shooting at. I didn’t play it for long, since nothing really happened. Maybe there’s more?
Ego in Hoc V Horarum - Darzoz
Old tried and true platformer. The art, sounds, and music were all good and the gameplay was enjoyable. Nice use of the theme and handicap I might add.
Eternal Chamber - newkill
First of all, great game! Challenging and simple. I liked the effects even though the blood seemed a little out of place since I was a white square. Sound effects were spot-on and music was great. Death didn’t reset the current effect.
F.O.D. (Foreign Object Detection) - chance
You definitely have some good ideas; it was just a bit hard. An extra layer of polish would really help the game too.
For a Lost Hat - Gorkiller
Looks like a good start. I didn’t really think it was that interesting and didn’t want to keep playing.
Fortress Face-Off - RekNepZ
Nice job! I enjoyed it. It would have fun if you could play against other players. The ai wasn’t that good and things did get a little tedious. I’d like to see this expanded upon!
Greyfield - nightswim
I like the menu music, not sure if you made it or used something else. Was there anything besides jumping and climbing? The movement was little fast and the jumping was a little harder than it should have been.
Hi Me Ro Me - NAL
Nice work on the menu! The gameplay worked pretty well, even though it was a little jerky and annoying at times.
Hitman - Joh
I didn’t really get it. I mean, I understand that I was supposed to kill someone, but I didn’t understand who.
Introductions - @Alex@
The push animation was really good! I felt like the gameplay was a little lacking. Overall, good entry.
Intruder ALERT - benf2
Interesting. Unfortunately, it kind of turned into a random clicking game. I’m sure you could come up with some more good ideas.
Island Medley - mr magnus
I didn’t understand what to do. Nice job on the high scores.
Lazer Dojo Death Frenzy - blu3
Unfortunately, I couldn’t play much due to a critical error that kept coming up. From what I could see, it looked pretty good. A tutorial might be a good idea.
Matrix 6 - Earthwalker
Good idea although a little boring. It could use some better visuals.
Mission: Demolition - swifty & teamsteeve
My weapons didn’t seem to work? And everything seemed really slow. Looked rather nice.
Nut a joke gaem 2 - Lukasmah
It’s kind of funny to deliberately make a terrible game. I’m not particularly sure how to review it. Good job on making a bad game. I guess.
Nut Kick - IrfanFox
Outlander - Coolbot4k
I’m going to have to come back and play this some more. It would be nice to have a menu and saved games, but I understand there wasn’t a whole lot of time. Can’t think of any other problems. Great game.
Papantzin - GameDevDan
Wow. I’m pretty impressed! Everything was really polished and well-made. Only thing I noticed was that the player should probably be drawn behind the water.
ParaVerse - jett87
I feel like a little more effort into the GUI would have helped a lot. It didn’t really keep me interested. It would have been nice to steer with the mouse.
Platform 13 - darkwalker247
The menu buttons were off. Everything was just too hard to control.
Polaris: Star-crossed - Oracizan
Very interesting concept. The gameplay was kind of fun at first, but then it slipped into tedium. I would like to see this game expanded further. Good work!
Purple Intruders - SecondReality
Good job on adding help messages. I like the art-style too. Gameplay seemed a little uninteresting.
Rain: War You Got - Rusty
The poem at the beginning was nice. The game, however, needs a little more work. It took me a while to figure out what to do and which keys did what. There was an Options in the menu, but it hung the game up. Yeah, some instructions would be nice.
Rainbows Below - Lune
The intro was very well done! I really liked the style of the game. The gameplay was pretty enjoyable except checkpoints would be nice.
Recrudescence - Dangerous_Dave
I encountered a bug when I started the game, but after trying again, I was able to play. I didn’t know exactly what to do and kind of figured it out, but it didn’t really make me want to keep playing.
Redemption - chessmasterriley
Wow, a voice actor! I’m afraid I didn’t quite understand the story. The gameplay was alright I guess.
Rovitation v1.0 - Team 2Dee
Not a bad idea, but I think the execution could have been better. Good work!
RUNNING from the FOREIGN - Bruin Games
The story could use some work. The jumping seemed a bit off.
Samurai Ghost Hunter - 94931355
Hmm. Seemed a little rough to me. Sorry, I really don’t have anything more to say.
Seeing Blue - True Valhalla
As usual, your game was very well put together. Very polished. Gameplay was rather bland though.
September Campaign - The Legend
Not a whole lot to the game. I tried looking around, but there didn’t seem to be anything to look at.
Shooting stars - feerple
Nice little arcade game. The black stars were really hard to see against the dark background.
Skyscraper Kingdoms - Snail_Man
Interesting idea. A lot of time was spent waiting however. Maybe you could have a fast-forward?
Slippery Slope - Dadio & Jack
That font... I had to give up reading the opening text because it was just too much trouble. The gameplay was interesting at first, but then nothing else happened.
Smithereens - Fireball16
A simple rather nice looking game. I kept expecting something more to happen though.
Snail Racer - Rusty
Specimen - Team Boilerplate
The fighting wasn’t exact enough. I often was too low or too high to hit enemies while they could hit me. Maybe a little more story throughout would be beneficial.
Sriggy Moggful - orange08
The atmosphere was very compelling; unfortunately, the gameplay wasn’t. I think maybe adding a bit of text could improve it also.
Super Jelly Alien - gamemakerfun300
Everything was rather slippery and hard to control. Maybe that’s what you were going for, but it kind of irritating.
The Foreign Wars - Overloaded and Jagtiger
Wow, so much text! Fullscreen stretched the screen. The gameplay was a little uninteresting.
The Four Doors - Exkakx
The dialog seemed odd. The gameplay was alright, although everything went a bit too fast and was confusing.
The life and times of..this square right here. - makerofthegames
First off, I really liked the animation. I’ve wanted to try something like that before because it really looks neat. I did have some performance issues though. I liked the game; it had some interesting elements. Could use some more polish and maybe a bit more story.
The world I created that I hated – bobmoo
A simple game, reminded me of Limbo. Some of the art seemed a little pixelated which was kind of out of place. Some more game elements would be good.
When they come - trg601
Hoppity, hoppity, hoppity. Oo, a spaceship. I can climb building?!?! Do people actually say OMG? Pool party! I have become…Acid Man! Now to destroy enemy bases! Or ships. Or…zombies? Ok, boss battle! It’s over?