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Furritus

Member Since 18 Jul 2011
Offline Last Active Today, 02:27 AM

Topics I've Started

Need Team

04 February 2013 - 04:07 PM

Looking for a team to get back into it. I can program and do pixel art. pm me.

Ghosting

30 August 2012 - 07:01 AM

Hey this script is meant for platform games, it shows the players ghost after death. Ill try to revise it to add more things, this is a basic one that im using for a square sprite >.> lol.
/*
**Made By 'Furritus'
**Platform Ghost Script
**Put in DRAW EVENT!
*/

if !variable_local_exists('go'){go = false;}
if !variable_local_exists('alpha'){alpha = 0;}
if !variable_local_exists('stack_ghostx'){stack_ghostx = ds_list_create();}
if !variable_local_exists('stack_ghosty'){stack_ghosty = ds_list_create();}


if go == false{
    if !instance_exists(obj_player){go = true;}
    else{
        ds_list_add(stack_ghostx,obj_player.x);
        ds_list_add(stack_ghosty,obj_player.y);
        }
    }
else if go == true && ds_list_size(stack_ghostx) > 0 {
    alpha = .5;
    x = ds_list_find_value(stack_ghostx,0);
    ds_list_delete(stack_ghostx,0);
    y = ds_list_find_value(stack_ghosty,0);
    ds_list_delete(stack_ghosty,0);
    }
else{
    alpha = 0;
    ds_list_clear(stack_ghostx);
    ds_list_clear(stack_ghosty);
    }
    
if variable_local_exists('alpha'){
    draw_sprite_ext(spr_player,-1,x,y,1,1,0,c_white,alpha);
    }

Platform Physics

29 August 2012 - 03:25 AM

I need some help with my platform physics script. I hate how he lands, especially how he snaps to. And also for some reason he gets stuk in walls ont he right, and not on the left. Help is appreciated. If the reply isnt uber quick, ill probably view it tomorrow so dont frett.


INIT PHYSICS(RAN IN CREATE):

xa = 1;  // x acceleration
ya = .5; //wtf am i doing
txv = 2; // terminal x velocity
tyv = 6; //terminal y velocity
dx = 0; //delta x
dy = 0; // delta y
df = 0;

SCRIPT PHYSICS(RAN IN STEP):
if keyboard_check(right){
 if dx < txv{dx += xa;}
 else{dx = txv}
 }
else if keyboard_check(left){
 if dx > -txv{dx -= xa;}
 else{dx = -txv}
 }
else{
    if dx != 0{dx -= .5*dx;}
    if abs(dx) < 1{dx = 0;}
    }

if keyboard_check_pressed(up){
    if place_meeting(x,y+1,obj_parent){
        dy -= 8;
        }
    }

if !place_meeting(x,y+1,obj_parent){
    if dy < txv {dy += 1;} else {dy = tyv;}
    }
    
x += dx;

if collision_rectangle(x,y,x+(dx+7),y+sprite_height-1,obj_parent,1,1){
    if dx > 0{move_snap(8,0)}//{x = (other.x-other.sprite_width);}
    if dx < 0{move_snap(8,0)}//{x = (other.x+sprite_width);}
    }
    
y += dy;
if dy>0{df=8}else{df=0}
//if place_meeting(x,y+dy+9,obj_glass){with(other){active=true;}}
if collision_rectangle(x,y+df,x+8,y+dy+df,obj_parent,1,1){
    if dy > 0{move_snap(0,8);dy = 0;}
    if dy < 0{move_snap(0,8);dy = 0;}
    }

link: https://www.dropbox....lWceM4u/ld2.gmk

Making you game intros

01 April 2012 - 09:01 AM

Hey there, im here to hone my skills in designing intro videos, for your GAME MAKER GAMES.
anyways post below, with the stlye, text, and any other infos you need. here ill even create a template for you to use as a request.

TEXT : the text you want in the screen
FONT : provide a font, or else put a style, otherwise i go on my judgement
STYLE : uhh, not much choice here, colors, mood
EFFECTS INFORMATION: what kind of effects you want
LOGO : provide a logo possibly, or leave it blank for none

examples:
Check out my youtube channel: http://www.youtube.c...28?feature=mhee
here is the link to the playlist with all of my intros i have made for people: http://www.youtube.c...0B&feature=plcp

Sprite Shop

22 February 2012 - 12:41 AM

Hey guys im in need of some practice again, ill be checking this every day and working on them when i can. PPost below on what you want with:

size:
what:
view/perspective:
style: