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Furritus

Member Since 18 Jul 2011
Offline Last Active Dec 07 2014 03:49 AM

Topics I've Started

Sprites for you!?

01 December 2014 - 06:53 AM

Submit a detailed request with size and info. I'll get around to it(maybe). Also looking to start trying concept art too. I do both spriting and concept art


Free Graphics

25 February 2014 - 12:24 AM

Feel free to ask me to make you some graphics, i do mostly pixel art.

 

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description

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reference


Darkstar Team

29 May 2013 - 11:18 AM

Hey there, I'm looking for some people to help me make games(obviously). Need some people to join and help me develop some games that will be fun to play. If you are looking to join, i have some experience in coding, spriting, and game design myself. I will jsut need you to pm me this template filled out please. If you look right then i will pm you for more info :D.

 

 

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Need Team

04 February 2013 - 04:21 PM

Looking for a team to get back into it. I can program and do pixel art. pm me.

Ghosting

30 August 2012 - 07:15 AM

Hey this script is meant for platform games, it shows the players ghost after death. Ill try to revise it to add more things, this is a basic one that im using for a square sprite >.> lol.
/*
**Made By 'Furritus'
**Platform Ghost Script
**Put in DRAW EVENT!
*/

if !variable_local_exists('go'){go = false;}
if !variable_local_exists('alpha'){alpha = 0;}
if !variable_local_exists('stack_ghostx'){stack_ghostx = ds_list_create();}
if !variable_local_exists('stack_ghosty'){stack_ghosty = ds_list_create();}


if go == false{
    if !instance_exists(obj_player){go = true;}
    else{
        ds_list_add(stack_ghostx,obj_player.x);
        ds_list_add(stack_ghosty,obj_player.y);
        }
    }
else if go == true && ds_list_size(stack_ghostx) > 0 {
    alpha = .5;
    x = ds_list_find_value(stack_ghostx,0);
    ds_list_delete(stack_ghostx,0);
    y = ds_list_find_value(stack_ghosty,0);
    ds_list_delete(stack_ghosty,0);
    }
else{
    alpha = 0;
    ds_list_clear(stack_ghostx);
    ds_list_clear(stack_ghosty);
    }
    
if variable_local_exists('alpha'){
    draw_sprite_ext(spr_player,-1,x,y,1,1,0,c_white,alpha);
    }