I enjoy the city-building genre, especially when the game has a medieval theme. When I searched for this type of game at the sandbox, I couldn't find anything that seemed to be somewhat high quality. Now this may be due to the fact that gamemaker suites action games better than more long term experiences, but it is my goal to make a game that people will enjoy playing. I posted the WIP on the sandbox but I haven't gotten any response, so I came here.
My game is called CastleCraft. It involves building structures that produce resources, upgrading them, and (hopefully) in the future using them to build an army to conquer other castles.
Right now, there isn't much to the game to play, but hopefully someone can give me feedback on how I'm doing so far.
Basic directions-
Click on the grass, and then click on a building icon to the left to construct it.
Building a woodcutters hut next to trees give you a production boost, the same being with quarry's next to rocks, and the shop near the castle. The cottage will boost the production of nearby woodcutters, quarry's, etc.
You can also click on a building to upgrade it. I don't yet have costs in-game, but buildings cost 200 wood to build, and 100 wood to upgrade, adding 100 more to the cost each level. The castle costs 500 wood to upgrade the first time, and if you get around to upgrading again, costs 1500 stone and 1000 wood. Right now there's no combat or recruiting soldiers, the resource costs aren't balanced, stone isn't very important and gold is useless (shops produce gold), but I hope someone can give me feedback on the game so far, and recommend features they think would be fun to play!
Link to download- http://sandbox.yoyog...om/games/198039



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