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antonrules

Member Since 30 Jun 2011
Offline Last Active Jun 10 2012 05:56 PM

Posts I've Made

In Topic: Graphics needed Iso AND TDS

22 January 2012 - 01:00 AM


That's very vague. You don't mention size or style, and give two view options.
Is your game top down or isometric? Because if you haven't decided yet it's probably not time to be requesting graphics. If it's both then you need to say.

The more vague you are in your request the more it gives the impression you don't know what you want. It suggests you haven't planned things out and are just improvising as you go. And while there's nothing wrong with that in a personal project, when you start involving other people they're going to want to know that what they are contributing towards will actually be finished. Otherwise it's just wasted effort on their part.

It's nothing personal, I just see an awful lot of request threads that get completely ignored on this forum. I'm trying to help people understand why.


Oh and I understand why people use points systems, and I doubt my sole ranting will ever stop them from being used, but as far I'm concerned they're completely pointless. Credit (unless the contributor actively declines it) should be a given when somebody helps create your game. Any other additions like custom NPCs usually just amount to extra work for the spriter.  


Yes, It is both Iso and TD. Thats why im asking for both styles.

The game is playable at this point, but we are in need of all the 'extras'. Cabinets, doors, that type stuff. Anything that goes into a normal town. The reason i left it this vague is so that ANYTHING you come up with gets you points, so that it is actually realistic that you could get to 200 points.

The charicters are 64x64, so make the tiles around that. Thanks!

This is the game the sprites are going into, Go to Sandbox to see Iso, and play to see Top down.

http://gmc.yoyogames.com/index.php?showtopic=527249

Please make the sprites around the end of the world type thing. You can also see what i mean by roofs.

Thanks!


Explain how 2 different styles could work together without looking weird.

In Topic: How do I make a 3D object move?

30 August 2011 - 08:55 PM

You would only need transformations if you wanted the object to rotate. In what you described above you probably want something like this:

d3d_transform_set_identity();
d3d_transform_add_rotation_z(direction);
d3d_transform_add_translation(x,y,z);
//draw the 3D object here, make sure you draw it at (0,0,0)
//example drawing a cube:
d3d_draw_block(-8,-8,0,8,8,16,-1,1,1);
d3d_transform_set_identity();

If you want to know how to actually change the x, y, and z when a user presses a keyboard key, then you should learn how to do that in 2D before trying it in 3D because it's pretty much exactly the same.

Thanks, it got my model moving.

In Topic: How do I make a 3D object move?

30 August 2011 - 04:26 PM

Movement is up to you. When you draw the model with d3d_model_draw the arguments allow you to specify the x, y, z LOCATION of the object which can be used to calculate it's MOVEMENT. The object can also be rotated around the origin of its transform as well to animate it. But this appears too complicated for you atm, so I suggest you go back and learn allot more about how GM works in the 2nd dimension or if you are really bold take a crack at the 3D fps tutorial on the YYG's site here.

I already made several 2D games. And I'm not sure but I think that 3D movement requires "transformations"?

In Topic: How do I make a 3D object move?

30 August 2011 - 04:24 PM

do you mean like actually move??? or animated???

Move, pressing the arrow keys will move it forward, backwards, left, and right. And it will face it's movement direction.

In Topic: Computer voice

13 July 2011 - 12:01 AM

sometimes it says the wrong stuff(totally random!) but other than that great find!